Mob Arena class suggestion – Healer

 

Home Forums Minigames Issues/Other Mob Arena class suggestion – Healer

This topic contains 8 replies, has 6 voices, and was last updated by  Trevish 9 years, 2 months ago.

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #120256 Score: 0

    Claustofobia
    Participant

    The Healer

    Equipment:
    – Speed I effect
    – Stone Sword (Knockback II)
    – Full leather armor (Leather Tunic has Thorns III)
    – 10 Health II potions
    – 64 Splash Health Regeneration II potions

    This class depends on his teammates, he cannot fight alone. He needs to keep them alive to keep him alive too. The Knockback sword is used to keep enemies at distance and Thorns armor in case they get too close. The reason he has Health Regeneration II splash potions instead of Health splash potions is because it would be too OP against undead enemies.

    What do you think?

    #120274 Score: 0

    vinayak007
    Participant

    thats tooo op

    #120276 Score: 0

    Waveware
    Participant
    13 pts

    It’s rubbish, there is something called Wizard, you should use it.
    What needs to be buffed is Cleric, It’s a support class. But with not much support and is not possible to survive past wave 10

    #120329 Score: 0

    Claustofobia
    Participant

    This is for the miniagames Mob Arena, not survival.

    • This reply was modified 9 years, 2 months ago by  Claustofobia.
    #120366 Score: 0

    Dicedead
    Participant
    3 pts

    It’s a good idea, especially for people who want to get more money from MA: 2 players team, one is the healer, the second one is knight/tank/archer; this last one gets more money and they invert for the round after.
    For the equipment I suggest some changes:

    -Speed I
    -Jump boost I
    -Stone sword knockback I
    -Iron chestplate pro I
    -5 splash health II potions
    -15 splash health regen potions
    -2 speed II potions

    With this equipment, a healer will be obliged to always stay under the protection of other players past wave 8. The jump boost and the speed helps him escaping from mobs (and that won’t work for very long) and the speed II is to help players in difficulty in the arena (or eventually run away but that’d be pretty dumb to use the speed II for that). What do you think? :)

    ~Drumming Dice {DD}

    #120367 Score: 0

    DragonEngineer
    Participant

    Not too bad.

    Btw it is worth noting that there is no such thing as “rubbish or bad suggestion”, all suggestions are good.

    If you think a suggestion is bad, instead of saying this suggestion is bad, why don’t you give suggestions for improvement and why the idea is bad.

    #120370 Score: 0

    Trevish
    Blocked

    Completely agree with dragon
    Some people after becoming moderator doesn’t know how to behave

    #120371 Score: 0

    Claustofobia
    Participant

    I like it Dicedead. Seems a little better than mine.

    #120446 Score: 0

    Trevish
    Blocked

    Bomp

Viewing 9 posts - 1 through 9 (of 9 total)

You must be logged in to reply to this topic.

Sorry, the comment form is closed at this time.

Do NOT follow this link or you will be banned from the site!