Prison suggestion: Kill Streaks and Revenges
This topic contains 11 replies, has 6 voices, and was last updated by DragonEngineer 9 years, 1 month ago.
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This suggestion is meant to enhance pvp experience.
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Kill Streaks:For every kills in a row, you will get a certain percentage of money, depending on how much money the victim has.
1 kill: 1% of victim’s money
2 kills: 2% of victim’s money
3 kills: 3% of victim’s money
4 kills: 4% of victim’s money
5 kills: 5% of victim’s money + [PvP King] Tag
6 kills: 7.5% of victim’s money
7 kills: 10% of victim’s money
8 kills: 12.5% of victim’s money
9 kills: 15% of victim’s money
10 kills or more: 20% of victim’s money + [Serial Killer] Tag(Does not include the bounties)
(The victim will not lose money, the killer will get the kill streak reward according to kill streak level and how much money the victim has)Restrictions
– Your kill streak will restart when you die OR when you did not kill anyone within 10 minutes. (Timer will restart when you killed someone) (Whichever comes first)
– Killing the same person within 10 minutes will not increase your kill streak level.
– Does not include revenge attacks.—————————————————————–
Revenges:As for the victim who got killed, you can take revenge on the person who killed you.
The revenge reward you get will be…
<The amount of money the killer gets for killing you> x <kill streak level multiplier>(The person who died will not lose money)
1 kill: x0.5
2 kills: x0.6
3 kills: x0.75
4 kills: x0.9
5 kills: x1.1
6 kills: x1.3
7 kills: x1.5
8 kills: x1.8
9 kills: x2.1
10 kills or more: x2.5Revenging 25 people gets you [Sweet Revenger] Tag
Revenging 50 people gets you [Epic Revenger] Tag
Revenging 100 people gets you [Legendary Revenger] Tag(Does not include the bounties)
(The number of kills mentioned above refers to the killer’s kill streak level after he killed you.)For example, Person A killed Person B and Person A got kill streak level 5 after killing Person B, if Person B killed Person A, the amount of money Person B will get as revenge reward will be the amount of money Person A gets for killing Person B multiplied by 1.1
Restrictions
– You will only be granted the revenge reward for killing the last person who killed you.
– You can kill the person who killed you at any time, there is no time deadline.
– Kills from revenge does not count towards kill streak.——————————————————————
Areas of concern
– Kills pvp aspect
– Spoils economy as there is addition of money into server
– Potential abuse – use alts to kill your main account to get the extra money—————————————————————-
As this is more for pvping experiences, I need feedback about this suggestion from both pvpers and non-pvpers.
Also do recommend any changes and improvements to the suggestion, and you can say out any potential abuse of the system. You can also adjust those values to make the game more balanced.
Your acceptance of this suggestion is appreciated.
Thank you.
~ DragonEngineer
- This topic was modified 9 years, 2 months ago by DragonEngineer.
- This topic was modified 9 years, 2 months ago by DragonEngineer.
- This topic was modified 9 years, 2 months ago by DragonEngineer.
- This topic was modified 9 years, 2 months ago by DragonEngineer.
- This topic was modified 9 years, 2 months ago by DragonEngineer.
- This topic was modified 9 years, 2 months ago by DragonEngineer.
Good idea, but what about adding that to rank C and higher? Like, not A and B because they just began the game.
Edit: Non-prestige A and B won’t have killstreak and revenge thing (if that was added)
- This reply was modified 9 years, 2 months ago by Foxy420.
From melee49:
– Percentages too high
– Can use fixed numbers instead
– Good overall, needs number nerfingFrom myself
– Will change accordingly, thanks.
– But I put in percentages so the poor will lose less, the rich will lose more. Making a more balanced game
– Mods please help to change the percentages and limits accordingly to make a balanced game, thanks- This reply was modified 9 years, 2 months ago by DragonEngineer.
- This reply was modified 9 years, 2 months ago by DragonEngineer.
While looking like an interesting system, this would potentially destroy the economy, and completely kill the PvP aspect.
You wouldn’t only lose your items, but also your money. Players wouldn’t risk pvping anymore, and new players who don’t know about the system could potentially end up losing all their cash. (We’ve all seen it, those new people who finally got a bit of cash and then run into pvp, get killed and run back…)
This system could, however, be a nice touch to the hardcore type, since it’ll increase difficulty, which is essentially what hardcore is. Tough that decision lies with the HeadModerators, and we’ll have to wait for hardcore to come out, if it even does.
Thanks for the idea tough, we allways appreciate the creativity of our players to help improve the server.
xZero_Strike
PR mod teamSo this is better to be used in hardcore ranks?
So if melee was blocked off the forums, and you are helping melee write his comment, melee is actually bypassing and you are helping him..
Nice job
Wither
So if a banned player tells me to pass an ingame message for him
That means he is bypassing?Sorry just scarp this suggestion, I realised there is a lot of issues with this and opens door to abuse. Such as transferring money go alternative accounts so you dont lose the money.
Just updated this suggestion a bit. So the victim will no longer lose money when killed. For both kill streaks and revenges
Any more comments for the updated version?
I think its a little late but i’ve thinking on why not doing a texturepack to cures, hooks, shivs… If u guys agree I can find someone to do it
xRemis22
bump
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