A few suggestions for /hg
*Remove the many useless dispensers hidden around the map, they serve no purpose. (Or replace them with chests)
*Replace the Ugly unnatural looking bedrock wall that surrounds the map with either: and very large drop that will kill if fall off, some natural looking cliffs, or bring back the old lava pool.
*More caves with chests!
*Ultra rare diamond items.
*At least one guaranteed bow + arrows hidden chest.
*Variation in maps. Both maps are forest maps, how about changing one of them to a desert map? A jungle map? A city map? A Nether map? Insert-biome-here Map?
*Remove the monster spawners. Use /ma for monster grinding. (Also, yesterday one of them bugged and there were over 100 monsters in one tiny cave, seems they don’t despawn sometimes, might be whats caused all the recent lag.)
**Also, would it be possible to put both them maps on the same world? having two worlds just for /hg seems excessive, and is probably causing some lag. Would it even be possible to but them in a world guarded area of the main world?
***Also also, how about player submitted maps? I think I could make a good /hg map with the help of some of my assistants.
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