I have a suggestion about factions.
So let’s say there’s Bob. Bob has 1 power, he decides to make a faction. He claims 1 land.
Bob comes back two years later, that same piece of land is still there, but slightly “exploded”.
This would mean that people could do that and fill up tons and tons of land with 1 land factions.
I have an idea!
If you are not online for a period of 72 hours in factions, you start losing power. The first time you loose power, you loose 1 power, as when the 72 hour clock strikes. After 24 hours, you loose another 1 power, and another 24 hours, and goes until your power has gone to 0/10 power. This would make gameplay interesting, where if you had a faction with, let’s say 10 people, and they have 100 power, you claimed 91 land, now they’re inactive, which makes their power to 90. This would lead to a more fair “dominance” of factions, and would stop land being claimed.
Okay, what does loosing power have to do with land?
If you have greater land than power, your faction can be claimed to the extent where you have land equal to power. So if there’s 20 1-people, 1 land, inactive factions, after a few days, I could do /f unclaim on their factions or /f claim, then /f unclaim.
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