To start this off, I think the donor class, ECPD, needs a better means of health regen, rather than just 1 God Apple, the 5 health potions are nice, but in Boss, they run out so quick, and ECPD is left without regen…
I’m glad that Lich finally got buffed, I had spoken about wanting a Lich class armour buff in Skills641’s topic.
On the ‘item card’, with the Lich’s Death Staff (for example), does the 66 damage mean 66 hearts, or 66 health point?
With Fire_Lord/Fire_Element, since they’re to do with Fire, could they get Fire Resistance? You’d think a Lord of Fire wouldn’t be hurt by the element he’s the lord of ._.
These are some suggestions/thoughts/ideas I have about Mob Arena… thank you for reading
(Just a little report)
I’ve reported this to Nhu, and not sure what she’s said to anyone, but if someone is /v, goes to MA (tested with MA1/Boss), you can pick any class, and you’re pretty much unkillable… you can’t be hit, the spiders/wolves/pigmen/slimes can see you, but it’s pretty much like you’re not there. I want this out in the public, so this can hopefully be fixed, as it’s easily exploitable for money/xp.
-
This topic was modified 10 years, 4 months ago by megaseth. Reason: Forgot a bit
Sorry, the comment form is closed at this time.