My Mob Arena Ideas/Suggestions

 

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This topic contains 1 reply, has 1 voice, and was last updated by  megaseth 10 years, 4 months ago.

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  • #70787 Score: 0

    megaseth
    Participant
    41 pts

    To start this off, I think the donor class, ECPD, needs a better means of health regen, rather than just 1 God Apple, the 5 health potions are nice, but in Boss, they run out so quick, and ECPD is left without regen…

    I’m glad that Lich finally got buffed, I had spoken about wanting a Lich class armour buff in Skills641’s topic.

    On the ‘item card’, with the Lich’s Death Staff (for example), does the 66 damage mean 66 hearts, or 66 health point?

    With Fire_Lord/Fire_Element, since they’re to do with Fire, could they get Fire Resistance? You’d think a Lord of Fire wouldn’t be hurt by the element he’s the lord of ._.

    These are some suggestions/thoughts/ideas I have about Mob Arena… thank you for reading

    (Just a little report)
    I’ve reported this to Nhu, and not sure what she’s said to anyone, but if someone is /v, goes to MA (tested with MA1/Boss), you can pick any class, and you’re pretty much unkillable… you can’t be hit, the spiders/wolves/pigmen/slimes can see you, but it’s pretty much like you’re not there. I want this out in the public, so this can hopefully be fixed, as it’s easily exploitable for money/xp.

    • This topic was modified 10 years, 4 months ago by  megaseth. Reason: Forgot a bit
    #70816 Score: 0

    megaseth
    Participant
    41 pts

    [Another suggestion]
    Now, since I cannot edit this post without going through my Chrome History (can’t be bothered right now x3) I want to add some more of my ideas/thoughts/suggestions to this post…

    Earth_Lord… how about he be completely immune to fall damage, without having to hold his ‘Element of Earth’ ._.

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