1.9 Hype? – The Combat Update

 

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  • #114684 Score: 0

    Anonymous

    Snapshot Hype!

    I will list down all the additions and the changes over here (and its corresponding webpage) in the first snapshot when it is released.

    Omg Last Train to Jurong East!!! The train station is closing down for the night maintainance!!!

    -.- A testing Off Service Last Train was behind the On Service Last Train -.-

    Good Late Umbreon o’ Clock People!

    #116026 Score: 0

    Anonymous

    Snapshot Hype!

    1.9 snapshot, 15w31a will be released on Wednesday 29 July 2015 UTC+2, Central European Summer Time (Sweden) – CEST!!!

    #116509 Score: 0

    Anonymous

    Side topic:

    Minecraft 1.8.8 is now released. Please switch to 1.8.8 for a stable and smooth experience…

    Main topic:

    Congratulations! Snapshot Hype Skyrocketed!

    Minecraft snapshot 15w31a is finally successfully released!

    Please update your launchers to 15w31a and enjoy the new 1.9 features :)

    Wiki links below, for the full changelog:

    Snapshot 15w31a: http://minecraft.gamepedia.com/15w31a

    Minecraft 1.9: http://minecraft.gamepedia.com/1.9

    #116811 Score: 0

    Anonymous

    ^^^

    #117138 Score: 0

    RONIC1
    Participant

    no 1.8.9

    #117984 Score: 0

    Anonymous

    Additions
    General
    World selection screen
    Worlds now display the version they were last played in or “unknown” if the version was older than snapshot 15w32a.
    The version number will display in red if it has been played in a newer version before.
    Now displays a thumbnail per world, showing a glimpse of the world (it takes a screenshot when you have just created or opened it for the first time in the 15w32b snapshot or higher).
    When the world hasn’t been opened in snapshot 15w32b or before, or if the game couldn’t make a screenshot thumbnail, there will be a gray-scale image.
    The thumbnail will be saved in the world folder under .minecraft/saves with the name “icon.png”.
    This allows the player to modify it easily and safely.
    An exclamation mark will appear on top of the thumbnail, indicating that the world has not been played in the current snapshot yet.
    It displays a message when hovered over: “Don’t forget to backup this world before you load it in this snapshot.”
    It will also warn if a world was played in a newer version of minecraft, telling the player that the world may corrupt if they open it in an older version.
    The player can now click the play arrow on the thumbnail to open the world, just like the server list.
    Dominant hand option
    An option for players to change their dominant hand on their player model.
    A toggle under “Skin Customization”.
    Also changes the orientation of the offhand slot in the hotbar (left for right-hand players and vice versa).
    Inventory
    Added the new offhand slot to many of the GUIs.
    It is distinguished by an outline of a shield like symbol.
    Statistics
    sneakTime
    Tracks the amount of ticks the player has held the sneak key, regardless if the player was moving.
    Gameplay
    Dual wielding
    Players can now use both hands at the same time to do different actions with the left and right mouse buttons.
    For example, if a player has a pickaxe in his/her main hand and a torchin their other hand, right clicking will place the torch.
    This happens because because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it’s being left clicked.
    The player cannot click both buttons at the same time.
    This is achieved through an extra inventory slot called the “offhand” slot.
    Pressing F (by default) will switch whatever item is selected in the hotbar with the item in the offhand (including no item).
    The offhand slot is displayed next to the hotbar when it’s not empty (left for right-hand players and vice versa).
    It’s available on the main inventory screen.
    It is distinguished by an outline of a shield like symbol.
    Only the main hand can be used for attacking.
    Even bows can’t be used while in the offhand.
    Bows can be used when something else is in the offhand.
    Arrows in the offhand take priority over arrows in any other slot.
    The offhand model is invisible in first person view while it’s empty.
    Some attributes and enchantments will apply to the offhand item, while others will not.
    Status effects

    Levitation:
    Received when the player is hit by shulker projectiles.
    Makes player involuntarily float high into the air.
    Can be used to get to higher places.
    Listed as a negative effect due to the potential to kill from fall damage.
    Higher levels of levitation result in faster floating, except for the last two:
    Effect level 255 does nothing.
    Effect level 254 results in slow fall (similar to lunar gravity).

    Glowing:
    Received when players or mobs are hit by spectral arrows.
    Makes player’s outline glow, even through non-transparent blocks.
    The outline includes the models of the currently held items and worn armor.
    Listed as a negative effect because it prevents players from hiding from other players.
    It becomes colored differently if the player is part of a team to match its team color.
    Command format
    Scoreboard
    Added /scoreboard players tag …
    The player can add and remove tags for any entity based on NBT tags of that entity/player.
    For example /scoreboard players tag @a test {OnGround:0b} will add the tag “test” to all players that are in the air.
    Tags can be accessed by using the parameters after the selector; /give @a[tag=test] stone 1 will give 1 stone to all players that have the tag “test”.
    The player can use /scoreboard players tag <player> list to see what tags are on an entity.
    Tags are stored in the playerdata file as strings, not in the scoreboard files.
    This means that any tag the player binds has to be bound to an existing online player or an existing entity.
    Unlike objectives, tags cannot be displayed anywhere on the HUD or inventory.
    Only via the list subcommand can the player see which tags an entity has on the chat.
    Added three new objective types: XP, hunger and oxygen.
    “xp” can be used to track the players exact XP level, without any intermediate steps.
    “food” can be used to track the hunger level of the player (ranges from 0 to 20).
    “air” can be used to see how long the player has been underwater.
    Starts at 300 (out of water) and then decreases 1 per tick as long as the player´s head is underwater (resets when the player gets out of the water).
    The water breathing status effect freezes the timer and the respiration enchantment slows down the countdown from 300, each time more with each level.
    NBT tags
    ArmorItems & HandItems
    Used to specify the armor worn and items held by specific mobs respectively.
    ArmorDropChances & HandDropChances
    Used to specify the dropping chances of worn armor and held items of specific mobs respectively.
    Glowing
    Controls whether or not an entity is affected by the new glowing status effect.
    LeftHanded
    Boolean tag that controls the dominant hand of mobs.
    Set to “0” for right handed mobs and “1” for left handed mobs.
    DataVersion tag can now be applied on entities
    EntityTags now work on spawn eggs
    World generation
    The End
    Generates an infinite amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.
    End City
    Generates on the new outer end islands.
    Dungeon-type structure fashioned like a branching tower made of endstone and many of the new blocks.
    Resembles a tree house.
    Contains loot inside of chests.
    Generates with shulkers in it.
    End ship
    It sometimes generates up in the air next to the end city dungeon.
    It always appears to sail form what appears to be a pier.
    Composed of many of the same materials.
    Generates with shulkers in it.
    Has a pumpkin, a dragon head, a brewing stand with potions of healing and other various loot.
    Chorus trees
    Generate on the outer islands of the End.
    Tree-like arrangements of the new chorus plant and chorus flower blocks.
    The whole structure is destroyed when the bottom-most block is destroyed, like cacti.
    Can be farmed by planting the chorus fruit flowers that come from the top of the plants, on top of endstone.
    Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
    This allows the structure to grow around obstacles, like other chorus trees.
    End Gateway Portal
    A small structure consisting of an end gateway block and two little bulbs of bedrock, at both the bottom and the top.
    It is an alternative way of traveling to the outer end islands without having to build or fly all the way over there.
    Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing enderpearls at it, or by riding pigs, boats or minecarts.
    The player will get teleported to somewhere on the outer end islands.
    The final location of the player depends on what angle the player entered or at what angle the enderpearl was thrown at.
    One of them is created for each dragon kill.
    Up to 20 are possible this way.
    Placed in a radius around the end portal.
    Another one is also created everytime the player uses it to teleport to a new location.
    So both gateways are linked, and the player has a way back.
    Blocks
    Chorus flower
    Spawn on the top of the chorus trees.
    Breaks if the supporting block below is broken.
    It only drops when mined directly.
    Can only be planted on end stone in any dimension.
    It will show a different texture when it stops growing.
    Chorus plant
    Generate in the End.
    Can be grown using chorus flowers.
    Breaks in quick succession if the supporting chorus plant below is broken.
    Drops chorus fruit.
    Dragon head
    While a player wears the head and moves, the head’s mouth opens and closes repeatedly.
    When powered with redstone while it’s placed on solid block, the jaw starts to open and close.
    It will keep the mouth position of the exact moment it was unpowered.
    End Gateway
    A portal block used to transport the player to the new outer regions of the end.
    The texture is identical to the end portal block, but the model is that of a full block rather than plane.
    The player cannot use pick block or /give to obtain it.
    It can only be set by using /setblock.
    Naturally generates after killing the dragon and traveling someplace new in the End with it.
    Shows yellow beacon beam when created and used.
    End rod
    Generates in the End city dungeons.
    Placeable horizontally and vertically.
    The model has a little base that is oriented against the block it was placed on.
    If it’s placed on top of another rod, then it will have the opposite orientation.
    Produces white particles.
    Used as a lighting source with the same efficacy as torches.
    Unlike torches, they are tangible.
    Horizontal end rods can be stepped up onto like slabs.
    End stone brick
    Generates in the End city dungeons.
    Can be crafted with 4 blocks of end stone.
    Grass path
    Are 15/16 block high
    Obtainable by right-clicking grass with a shovel.
    Drains the shovel’s durability.
    Drops dirt, even when using silk touch.
    Cannot be obtained in the creative inventory.
    But unlike farmland, it can be obtained by using the pick block key in creative.
    Purpur block
    Generates in the End city dungeons.
    Can be crafted with popped chorus fruit.
    Purpur pillar
    Generates in the End city dungeons.
    Can be crafted with purpur slabs.
    Purpur stairs
    Generates in the End city dungeons.
    Can be crafted with purpur blocks.
    Purpur slab
    Generates in the End city dungeons.
    Can be crafted with purpur blocks.
    Structure block
    Only placable via /setblock, but unusable.
    It has an “S” on the texture.
    It has different modes.
    Items
    Arrows
    New spectral arrow:
    The tip is gold colored in both the item and the entity model.
    Shows mob and player outlines in their respective team color when hit (even when invisible).
    NBT tag for entities to disable outlines: {Glowing:0b}.
    NBT tag to force outline: {Glowing:1b}.
    The glowing is a status effect.
    Crafted by surrounding an arrow with 4 glowstone dust.
    Yields 2 spectral arrows.
    Arrows can be tipped with potions.
    14 new arrow types in total.
    Each differently tipped arrow is available in the creative menu, just like enchanted books or potions.
    Except for the “splashing arrow” that corresponds to the new water splash potion.
    Corresponding status effect is applied upon impact to mobs and players.
    Beetroot
    Restores 1 ().
    Spawns naturally in villages.
    Can be used to craft beetroot soup.
    Can also be used to craft rose red dye.
    Beetroot soup
    Restores 6 ().
    Crafted from 6 beetroots and a bowl.
    Beetroot seeds
    Used to grow beetroots.
    Chorus fruit
    Obtained from chorus plants.
    Can be eaten even if the player is not hungry, similar to golden apples.
    Teleports the player to a random nearby location when eaten (like an enderman).
    Does not heal hunger points if the hunger bar is full.
    Otherwise it will heal 4 ().
    Can be cooked in the furnace to obtain Popped Chorus Fruits.
    Popped chorus fruit
    Obtained from cooking chorus fruit.
    Used to craft purpur blocks.
    Cannot be eaten.
    Shulker spawn egg
    Used to spawn a shulker.
    Purple with darker purple spots.
    Water splash potion
    It extinguishes any fire block that it’s thrown at.
    Mobs
    Shulker
    Short for “Shell Lurker”.
    A hostile mob with the appearance and some behavior of a solid purple block.
    Only spawns on the ground or at the walls of end cities when they first generate.
    When attacking, it opens its shell on a spinning animation revealing the creature inhabiting.
    The creature looks a like a little white cube with big eyes.
    Its attack consists in shooting projectiles.
    They look like white sea urchins.
    The projectiles chase the player until the player is out of range.
    They can only move along one of the three grid axes at a time and on integer steps.
    This means they can only move through taxicab geometry.
    Projectiles can be knocked away by attacking them.
    Getting hit by a projectile causes 2 hearts of damage and inflicts the levitation status effect.
    They take more damage while their shell is open.
    It has an idle animation where it opens its shells a little to peak through.
    It can be pushed by pistons and resists being placed on any position that isn’t 3 integers (except if they are on minecarts).
    It can teleport like an enderman.
    It sometimes does this while being attacked or placed in unusual circumstances:
    Removing its support block.
    Pushing it into a non-air block (except piston heads).
    Pushing a non-air block into its position (except piston heads).
    It’s one of the few entities (apart from boats and minecarts) that can be stood on.
    It even displaces the player properly during its attacking and idle animations.
    Non-mob entities
    Dragon breath
    Shot by the ender dragon at the player as an attack.
    Leaves a trail of purple particles.
    Changes
    General
    Options
    Removed the Broadcast Settings section.
    Removed Super Secret Settings and Alternate Blocks from video settings.
    Bosses
    Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.
    Damage tooltips
    Now read “When in main hand:”
    Death messages
    Death messages will now be displayed on the player’s death screen as well as in the chat.
    Resource packs
    The required pack version number was changed to “2” in pack.mcmeta.
    Older resource packs require user acknowledgment to use.
    Models
    Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
    This works on compasses, clocks, and anything that can have a durability bar.
    It also contains additional tags for bows and fishing rods.
    Models can be put together based on block state attributes, such as fences.
    As a result, the vanilla set of block models was reduced by almost 300.
    Block model JSON is now strict: comments and quote-less identifiers are not allowed.
    display tag defaults have changed, and the thirdperson and firstperson tags were replaced with thirdperson_righthand, thirdperson_lefthand, firstperson_righthand, and firstperson_lefthand.
    parent and elements tags can coexist now, though the top level elements tag overwrites all former ones.
    Structure data
    Now comes from /assets/structures.
    Particles
    Are no longer entities.
    This will reduce memory usage to increase performance.
    Gameplay
    Inventory
    Rearranged the survival inventory and the creative “survival tab” to accommodate for the new offhand slot.
    Unified the orientation of many items in the inventory.
    Status effects
    Status effect icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to Pocket Edition).
    They are ordered by the time of infliction from right to left.
    Positive effects are on the top row and negative effects on the bottom row.
    Effects that are about to run out, blink.
    They blink faster when they are closer to running out and start fading away.
    Command format
    NBT Tags
    CustomNameVisible:true will make the name tag on mobs show in the same way as on players.
    Entities can now be summoned straight to teams: {team=”TeamName”}.
    DropChances and Equipment tags are no longer used.
    ArmorItems, HandItems, ArmorDropChances and HandDropChances are used instead.
    Introduced a limit on the amount of tags an entity can have (1024 tags).
    If it’s surpassed, then it displays an error message saying: “Cannot add more than 1024 tags to an entity.”
    World generation
    The End
    A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
    The tallest pillars have iron bars around their ender crystal.
    This makes it so that you have to climb some of the pillars, making the fight harder.
    The exit portal is pre-generated at the center of the island, but without the dragon egg and portal blocks.
    New outer regions of the end with “satellite islands” spread through a radius.
    Mini islands generate between the center and main islands.
    End islands and mini end islands have chorus trees spread throughout them.
    The Nether
    Removed the Nether fog.
    Villages
    Farms now include beetroot crops.
    Blocks
    Dead bushes
    Will now drop anywhere between 0–2 sticks.
    Fire
    The block states flip and alt were removed, and the integer state upperwas reimplemented as the byte state up.
    This reduced the number of states representing fire from 3072 to 512.
    Trapdoors
    No longer require supporting blocks.
    Therefore they can be moved by pistons freely.
    Stairs
    Are now rotated 90° in the inventory.
    Pressure Plates
    Have now a slightly thinner item model.
    Glass panes & Iron bars
    Glass panes/iron bars without any connecting blocks are now 2×2 pixels in footprint.
    This is compared to the big cross configuration that was default.
    Items
    Bows
    Now shows an animation for drawing back an arrow in the hotbar/inventory.
    Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.
    Ender pearls
    Can now be thrown in creative mode.
    Maps
    Now display as a mini map when held in the off hand, or if the off-hand slot is occupied.
    The (old) large version is only visible when held in the dominant hand with both hands free.
    Fishing rods
    Casting fishing rods now has an animation in the hotbar/inventory.
    Potions
    Mixed potions’ colors now blend.
    Numeric IDs are no longer used. Instead an NBT “Potion” tag is used.
    e.g. /give <player> minecraft:potion 1 0 {Potion:”minecraft:swiftness”}.
    Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
    Added Mundane, Thick and Awkward potions to the creative inventory.
    Glowstone dust or redstone can no longer be added to extended or tier-II potions respectively.
    Most recipes for the Potion of Weakness were removed (see: brewing for all the removed recipes).
    Mobs
    All Mobs
    Have a 5% chance to spawn left-handed.
    Mobs able to hold items will hold them according to their dominant hand.
    Ender dragon
    Similar to the one on console edition.
    The dragon can be re-spawned indefinitely many times, by creating a creeper face configuration out of clay in the End.
    Subsequent dragons will spawn new gateways up to a total of 20, but won’t drop XP or create new dragon eggs.
    No longer takes damage from snowballs, eggs or fishing rods.
    Its AI and attacks has been changed:
    The “charge” attack has been given a great amount of knockback.
    Breathes fire/purple particles (called “ender acid”) on players and mobs while on top of the portal.
    During the attack, it knockbacks and damages all players on all angles in the vicinity.
    Immediately charges the player right after.
    Shoots special projectiles at the player called “dragon breath”.
    Defends the obsidian pillars more, the further the fight progresses.
    Flies back to the portal once it gets killed.
    Villagers
    Farmer villagers now harvest beetroot.
    Skeletons
    Have an animation for lifting up and drawing back their bow.
    Mapmakers can make skeletons shoot potion-tipped arrows.
    Endermen
    Remain aggravated towards the player despite being in contact with water.
    Drop the block they were holding when killed.
    Pigs
    Can be led and bred with potatoes and beetroots, in addition to carrots.
    Chickens
    Can be led and bred with melon, pumpkin, and beetroot seeds, in addition to regular seeds.
    Creepers, skeletons & zombies
    Must be closer to notice players wearing the corresponding mob head.
    Specifically, their detection range is halved.
    This reduction stacks with the reductions from sneaking and invisibility.
    Does not apply to wither skeletons.
    Non-mob entities
    Projectiles
    Slightly altered the path of projectiles.[3][Verify]
    Armor stands
    Can now be summoned to dual wield with commands.
    Planned additions
    General
    Captions/Subtitles[4][5]
    Subtitles which display for each sound for the hard of hearing/deaf.[6]
    An example would be “Creeper hissing”.[7]
    Would have “<” or “>” to point in the direction this sound is coming from.[5]
    Gameplay
    Brewing
    Possibly new potions.[8]
    Enchanting
    Possibly new enchantments.[8]
    Blocks
    New block type[9]
    It is uncertain if he was referring to an already added block.
    Items
    Shields[10]
    Will be used for blocking instead of a sword. [11]
    Can be used to allow attacking and defending at the same time.
    Shields can be crafted with a banner to add custom patterns.[12]
    Used to block attacks from the side the shield is held on.
    Sounds will be played for when you blocked an attack.[13]
    Non-mob entities
    Craftable ender crystals
    A version of the ender crystal that can be crafted, which spawns another dragon when placed.[14]
    Planned changes
    General
    Statistics
    Two new columns for the statistics screen[15]
    New statistics: stat.pickup and stat.drop[16]
    Animations/Entity models[17][18]
    Might include model changes within the NBT data or new animations for default.
    Would be implemented via resource packs.[19]
    Will make better use of code so that map makers can create better/new mobs.[20]
    Similar to the block data changes in 1.8.
    Command format
    /clone will be able to rotate and mirror structures.
    Blocks
    Command blocks
    Will have a new UI.[21]
    Will support tab to complete.
    End gateway block
    New rendering[22]
    Items
    Swords
    Can no longer be used for blocking.
    Entities
    Splash Potions
    Effect will now linger on the ground for a while, leaving a cloud[23]
    Entities will be affected even after the potion lands, multiple entities per cloud still possible
    Something for throwing potions without hitting yourself[24]
    Data tags for things like cloud duration[25]
    Fixes
    28 issues fixed
    From released versions before 1.9
    MC-438 – Ender pearl can’t be used in creative mode
    MC-849 – Eating a food item / drinking potion / curing zombie has a chance of also consuming a second food item / potion without any animation
    MC-1537 – Sometimes doors in strongholds are misplaced
    MC-1663 – Dying while having a gui window open doesn’t make appear the death screen
    MC-1956 – Arms misplaced in skeletons with a bow
    MC-2490 – TNT animation ends at 80 ticks, ignores fuse length changes.
    MC-2768 – Ladder Bug with Trapdoors
    MC-2835 – Resizing the Minecraft window while dead grays out the Respawn/Exit to Menu buttons and several other screens
    MC-2963 – Left hand covers corner of held map when riding an entity and switching the perspective
    MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
    MC-4491 – Cast Fishing Rod Looks Like Stick in 3rd Person
    MC-5404 – Name Tags/XP Orbs/Splash Potions are angled in third-person mode
    MC-14826 – Lead break / disappear on game restart or chunk reload
    MC-30481 – Enchanted fishing rod doesn’t glow when fishing
    MC-42841 – Incorrect Creative Instant Health Damage value
    MC-47526 – Ender Crystal entity spawning 1 block too low
    MC-48730 – Nametags still show while player is invisible and on team
    MC-53897 – Torches in Villages, Stronghold, & End exit portal spawned dropped
    MC-56268 – Breaking the bedrock below an Ender Crystal (in the End) creates performance drops, rapidly flickering light
    MC-67952 – XP Orbs have graphical bugs when looking straight down
    MC-68062 – Boss health bar only visible when looking at boss
    MC-69320 – Data tag output by /entitydata and /blockdata contains too many commas
    MC-74113 – /entitydata NoAI on Ender Dragon causes it to rapidly vibrate
    MC-75082 – End music will stop every time the ender dragon loads out of view
    MC-77686 – Weird pixels in top-left corner of hand-held maps
    MC-78918 – “Java” isn’t capitalized in Twitch message about diverging architecture
    MC-83964 – Blindness And Night Vision Doesn’t Create Complete Blindness Anymore
    MC-84262 – Zombies Still Follow in Creative
    Trivia
    This is now the longest wait for a major update to Minecraft, with 343 days now having elapsed since the release of 1.8 on September 2, 2014.
    Until this point, the longest waits had been those between 1.7.2 and 1.8(312 days), and between 1.2.1 and 1.3.1 (153 days).
    This has also been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 330 days having elapsed between the release of 1.8 on September 2, 2014, and 15w31a on July 29, 2015.
    Until this point, the longest waits had been those between 1.7.2 and 14w02a (76 days), between 1.4.2 and 13w01a (70 days), and between 1.6.1 and 13w36a (66 days).

    #118358 Score: 0

    Anonymous

    15w33a:

    Additions

    Splash text

    “More Digital!”

    Lingering Potion

    – Thrown like a splash potion. Leaves a bubble of the potion particle, where entities that walk into it get the effect.
    – Has all the potion types, and works with potions whose effect are instant, like harming.
    – Brewed with dragon’s breath and a splash potion Since splash potions cannot currently be placed into a brewing stand (MC-83658), lingering potions can only be made by leaving the splash potion in the stand after brewing it.
    – Data tags for cloud duration

    Dragon’s Breath

    – Found in the brewery section of the creative inventory
    – Can be used to brew lingering potions with dragon’s breath and splash potion.
    – Can be obtained by right clicking with a glass bottle while the dragon breathes the item.
    – Stacks in the inventory

    Statistics

    – Per-item statistics for number dropped and number picked up.
    — stat.pickup and stat.drop

    Changes

    End Gateway block

    – Changed texture Instead of each side having a texture, creating a weird effect, it is all one texture, not each individual side

    Mobs

    – HealF NBT tag renamed to Health, replacing the long-obsolete integer-valued Health tag.

    Ender Dragon

    – It now breathes the new Dragon Breath when hovering over the exit portal.
    – Now launches Ender Acid Fire Charges
    — On impact the it creates dragon breath
    — The Dragon Breath acts like a lingering potion, creating a cloud.
    — You cannot use this Dragon Breath to get it in the item form
    – It is invincible to arrows while at the portal
    — Arrows will bounce back and hold a flame as if they were shot using a bow that has the Flame enchantment

    Potions

    – Extended potion of Poison, potion of Poison II, and extended potion of Regeneration durations reduced.
    – Potion of Strength changed from 130% bonus to damage to 3 HP.
    – Potion of Weakness changed from 0.5 HP reduction to damage to 4 HP.
    – Throwable potions now behave like other projectiles when used in dispensers

    Scoreboard

    – New objective types: armor and level

    Fixes

    6 issues fixed

    From the 1.9 development versions

    MC-82945 – UUID error: Tried to add entity with duplicate UUID spam
    MC-83731 – Using /kill on the Ender Dragon doesn’t end the fight
    MC-85288 – “Save World” and “Cancel” Button have been switched
    MC-85382 – Attempting to use a spawn egg on a block thats out of range throws error
    MC-85542 – Enderdragon can destroy end_portal and end_gateway blocks

    From the previous development version

    MC-85397 – Adult mobs spawned with mob eggs are “invalid”, they can’t be selected with @e

    15w33b:

    Fixes

    7 issues fixed

    From released versions before 1.9

    MC-40452 – Missing “pack.mcmeta” on Mac OSX

    From the 1.9 development versions

    MC-85109 – Brewing Stand Block Model size of a full block

    From the previous development version

    MC-85837 – Crash or chunk corruption on turning “text” into Components
    MC-85839 – Crashing when summoning a mob
    MC-85869 – CommandBlock Previous Output broken
    MC-85884 – Lingering potion shows incorrect time values
    MC-85889 – Shooting a Minecart (Except rideable) with a bow crashes the game

    #118523 Score: 0

    Anonymous

    Another Bump

    #118670 Score: 0

    Anonymous

    Another Awareness Bump

    #118827 Score: 0

    Anonymous

    Update Hype!

    #118859 Score: 0

    Anonymous

    1400th reply!!!

    More update hype!!!

    #118925 Score: 0

    Anonymous

    I believe 15w34a was released, will check out and update later…

    #119135 Score: 0

    Anonymous

    More combat update hype! Say goodbye to Jitter Clicking!!!

    #119183 Score: 0

    Anonymous

    15w33c:

    Additions

    Shields

    – New tool used for blocking incoming attacks.
    – Holding right click while being attacked reduces damage on the player and the durability of the shield.
    – This works when the shield is either in the main hand or in the offhand.
    – The player can hold 2 shields at once, but it does not affect the damage taken.
    – Can be combined with banners of the same base color to transfer its pattern.
    – This does not consume the banner.
    – The player cannot attack while blocking.
    – Crafting recipe: One column of wool (of the same color), one column of planks (any kind), an iron ingot in the middle of the last column.
    – Can only be repaired on the anvil.
    – Requires planks to repair.
    – Cannot be enchanted on the enchanting table, but can have Unbreaking added via an enchanted book.

    Changes

    Ender dragon fight

    – Respawned ender dragons now drop 500 experience.
    – Respawning the dragon now regenerates the circle of pillars, including the ender crystals and iron bars.
    – Explosion particles appear at the tops of the pillars as they are being rebuilt.
    – All end gateway portals are left intact.

    Swords

    – Can no longer be used for blocking.

    Splash potions

    – Can now be put back into brewing stands.

    Ender crystals

    – New BeamTarget tag for ender crystals
    – Example: /summon EnderCrystal ~ ~1 ~ {BeamTarget:{X:1,Y:2,Z:3}}

    End Ships

    – No longer generate with a pumpkin.
    – The middle iron block has been replaced with a hopper.
    – Inside, there is a book written by Searge.
    – It reads: “We will have something else here soon…”

    Skeletons, creepers, and zombies

    – Detection range for players wearing the corresponding mob head adjusted to be 37.5% of the normal range.

    Fixes

    22 issues fixed

    From released versions before 1.9:

    MC-10447 – Pick up framed enchanted items with “Pick Block (MOUSE 3)” don’t give you the enchanted item
    MC-68399 – Pressing the ‘<‘ key takes screenshot on certain keyboard layouts
    MC-73474 – Rail duplication Glitch
    From the 1.8 development versions
    MC-48732 – Ctrl plus pickblock overwrites selected item

    From the 1.9 development versions:

    MC-82855 – Invisible Shulker shows white box until relog
    MC-82875 – Right-clicking with sword still blocks
    MC-82986 – Stackable items of same id and meta value but different NBT tags will stack in creative menu
    MC-83350 – Entities teleporting through a portal disappear instead of teleporting.
    MC-83945 – Item counts can go negative when interacting with entities, allowing duplication
    MC-84320 – Respawned Ender Dragon doesn’t drop experience
    MC-84681 – If in block when you log out, you spawn 1 block lower
    MC-85500 – Syntax for ‘/scoreboard players’ doesn’t include ‘tag’ parameter
    MC-85801 – Ender Dragon dieing randomly at portal
    MC-85834 – Pick-Block on mobs gives you a blank spawn egg
    MC-85865 – Can’t put splash potions in brewing stands
    MC-86007 – Both the Bottle and Dragon’s Breath are Consumed when making Lingering Potions
    From the previous development version
    MC-85925 – Problems while loading NBT [AreaEffectCloud]
    MC-85973 – Modifying the ‘Age’ tag of an ‘AreaEffectCloud’ entity will result in the ‘Effects’ tag being duplicated
    MC-85999 – NBT Tag “Peek” is broken
    MC-86066 – Mob spawner spawns skeletons without bow
    MC-86082 – Cannot summon an entity with a custom UUID
    MC-86085 – Potions and Spawn Eggs still show data values in tooltips.

    #119185 Score: 0

    Anonymous

    15w34a:

    Changes

    Combat

    – New “attack strength” combat mechanic.
    – A meter shows up after switching items or attacking depending on the new attack indicator option in video settings.
    – Damage done depends on the fullness of the meter.
    – Fills in 0.25s for non-weapons, 0.8s for swords, pickaxes, and shovels, and 1.2s for axes.
    – Can be displayed next to the hotbar (left or right based on the player’s main hand), under the crosshair or turned off.
    – Delay when selecting a sword, pickaxe, axe or shovel into the main hand.

    Maps

    – Now start at a wider zoom level (1:4 instead of 1:1).
    – New recipe for zooming in on a map: craft shears and a map together in any shape.
    – Zooms in on the lower-right quadrant of the original map.

    Command blocks

    – Contraptions from earlier versions will still work.
    – New textures that now vary depending on what direction they are placed, similar to logs and pistons.
    – 3 modes: impulse, chain, and repeat – color changes based on mode.
    – Impulse mode (orange): Command is run on rising edge.
    – Same behavior and color as previous versions.
    – Chain mode (green): Command is run whenever a command block pointing into this command block executes while this command block is powered – chain signal is forwarded even through disabled chain command blocks.
    – Repeat mode (blue): Command is run every game tick while powered.
    – Each new mode has its own block id and is obtainable with /give and pickblock.
    – Animated texture: The colored pixels in the middle change color.
    – Poweredness is now a data tag, allowing command blocks to stay enabled without needing redstone blocks next to them.

    Minecarts with command blocks

    – Uses previous command block functions – no chain or repeat mode. However all commands before still work.
    – Because of this, there is no texture for the command block in the minecart and the block is just black.
    – Done button is available even when the command line is empty.

    Zombies and zombie pigmen

    – Now lift their arms when becoming hostile.
    Endermen
    – Now have an attack animation.

    Giants

    – No longer renders the model.
    – Still can be summoned using commands.

    Optimizations

    – Optimized mob AI, path finding and block ticking.
    – 15% tick speed increase on 16 render distance.

    Fixes

    7 issues fixed

    From released versions before 1.9:

    MC-86152 – Records lose their custom name when placed in a record player

    From the 1.9 development versions:

    MC-83471 – “CustomPotionEffects” Inoperable with Splash / lingering Potions
    MC-84260 – tipped arrows show no potion particles
    MC-85115 – Dragon Fireball doesn’t have a name (entity.DragonFireball.name)
    MC-85592 – Default log4j2.xml is suboptimal
    From the previous development version
    MC-86137 – Crash when breaking heads
    MC-86138 – Pick block on Mob (Dragon) Head / Structure block crashes the game

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