1.9 Hype? – The Combat Update

 

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This topic contains 65 replies, has 20 voices, and was last updated by  melee49 9 years, 1 month ago.

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  • #119186 Score: 0

    Anonymous

    15w34b:

    Changes

    All mobs

    – Give off brown hearts when hurt.
    – Will give off more of these particles when more damage is done to them.

    Command blocks

    – Improved handling of flow with failing commands.
    – 2 new settings – Unconditional and Conditional.
    – Defaults to unconditional.
    – When conditional is set, it will only execute when the command block behind it was successful in execution.
    – Now supports tab auto-completion.

    Attributes

    – New ‘Attack Speed’ attribute, generic.attackSpeed, measuring fully-charged attacks per second. Base is 4.0, meaning the bar refills in 0.25s.
    – Swords, pickaxes, and shovels have a modifier of -2.75, resulting in a value of 1.25 (bar refilling in 0.8s).
    – Axes have a modifier of -3.2, resulting in a value of 0.8 (bar refilling in 1.25s).
    – The Haste effect increases the attack speed by 10%, while Mining Fatigue decreases it by 10%.

    Armor

    – Armor points now depend on armor durability.
    – When armor reaches half durability, armor points will go to 1 (half an armor bar). This is probably a bug, see MC-86840.

    Minecarts with command blocks

    – Now have the new impulse command block texture.

    Fixes

    4 issues fixed

    From released versions before 1.9:

    MC-185 – Creating or loading a singleplayer world shows the main menu for a brief second

    From the previous development version:

    MC-86619 – Hand moves up and down when scrolling through empty hotbar
    MC-86625 – When summoning Giants (or Giants already in the game) they are invisible.
    MC-86640 – Cursor does not appear on zoomed out / zoomed in maps

    #119187 Score: 0

    Anonymous

    15w34c:

    Additions

    Particles

    – New sweepAttack particle.
    – Used for the new defensive attack.

    Changes

    Combat

    – Added attack speed tooltip.
    – When an attack is blocked by a shield, the attacker may be knocked back.
    – Different attack speeds and damages for different tools – Hoes are fastest, but only slightly more powerful than before, axes are much more powerful, but slowest. See table in the following link for more information:

    http://minecraft.gamepedia.com/15w34c

    Note: Dealing damage with an axe, pick, or shovel decreases its durability by 2.

    Swords

    – New defensive attack when moving at walking speed or slower.
    – Mobs near the one hit (bounding box expanded by 1 block horizontally and 0.25 vertically) and within 3 blocks of the attacker are knocked back without damage. Knockback is 80% of that done by Knockback I, and is not affected by the Knockback enchantment.
    – Creates a sweep attack particle.

    Axes

    – New offensive attack.
    – Hitting another player who is blocking with a shield has a chance to disable the player’s shield for 5 seconds.
    – 25% base chance, plus 5 percentage points for each level of Efficiency on the axe, plus 75 percentage points if sprinting.
    – The shield icon in the hotbar has a white overlay during this time. The overlay gets smaller over time to show the amount of time last before the player can block with a shield again.

    Ender pearls and chorus fruit

    – Now have a cool down.
    – Cool down shown by white overlay like the shield one.

    Fixes

    3 issues fixed

    From released versions before 1.9:

    MC-69108 – Command /time query daytime not resetting after day night cycle.
    MC-78761 – Noteblock doesn’t remember that it is powered on unloading a chunk.

    From the 1.9 development versions:

    MC-84198 – Chorus Fruit can teleport you to the roof of the Nether.

    15w34d:

    Fixes

    2 issues fixed

    From the previous development version:

    MC-86906 – Durability for Hoe
    MC-86911 – Minecraft crash with Shield and enderpearl.

    #119464 Score: 0

    Anonymous

    1500th Reply! Congratulations melee49!

    More Combat Update Hype!

    #119489 Score: 0

    Anonymous

    Reminder: 15w35a will be released tomorrow, stay tuned for it, and its updates.

    #119514 Score: 0

    Anonymous

    Update: Apparently i am too slow and 15w35a (and 15w35b) are already released, full changelog to be published soon…

    #119554 Score: 0

    Anonymous

    Will paste the changelog here

    #119652 Score: 0

    Anonymous

    15w35a:

    Changes:

    Zombies

    – Zombie villagers now have different textures based on their profession and career.
    – New VillagerProfession tag for zombie villagers is used to determine what profession the zombie is represented as, as well as what profession it will become when cured.

    Command Blocks

    – Now have an option of “Needs Redstone” or “Always Active.”
    — “Needs Redstone” is the previous behaviour.
    — “Always Active” causes the command block to always behave as if it was powered.
    — Also changeable via the auto NBT tag for all command blocks.

    – New textures for command blocks.
    — Darkened outlines on the centre shapes.
    — The back of the arrow texture is now curved when the command block is set to conditional.

    Combat

    – Shovel base attack damage reduced from 4.5 to 2.5.
    – Pickaxe attack speed reduced from 1.5 to 1.2.
    – Axe base attack damage reduced from 8 to 7.
    – Axe attack speed increased from 0.85 to 0.9.
    — This slightly reduces the damage per second.
    – Hoe attack damage is now always 1.
    – Hoe attack speed now increases by 1 every tier, starting at 1.

    Refer to http://minecraft.gamepedia.com/15w35a for the damage table.

    Note: Dealing damage with an axe, pick, or shovel decreases its durability by 2.

    Optimisation

    – Experimental performance enhancements.
    – Fixed client memory leaks.

    Attributes

    – The Slot string tag within AttributeModifiers determines which slot the modifier is applied to.
    – Available slots are: “mainhand”, “offhand”, “feet”, “legs”, “torso”, “head”.
    – Example: /give @p minecraft:diamond_chestplate 1 0 {AttributeModifiers:
    [{AttributeName:”generic.maxHealth”,Name:”Test”,Amount:10.0,Operation:0,UUIDLeast:1l,UUIDMost:1l,Slot:”torso”}]}

    Fixes:

    5 issues fixed

    From released versions before 1.9

    MC-2664 – Floating Mob Heads above baby mobs that wear them / Baby zombie hitbox too high.
    MC-45763 – Some blocks are facing the wrong way if placed in an Item Frame.

    From the previous development version

    MC-86925 – Running out of memory when exiting.
    MC-86937 – Empty Chunks duplicate one-another and cause weird behaviour.
    MC-87050 – (2 bugs in one) Glitch with adding attributes to items in 1.9.

    15w35b:

    Changes:

    Zombie

    – Fixed zombie AI being disabled.
    — Zombies spawned during 15w35a will still have no AI.

    Fixes:

    6 issues fixed

    From released versions before 1.9

    MC-44904 – Mobs Can Spawn With The Same UUID As Other Mobs In World

    From the 1.9 development versions

    MC-82816 – Ender Dragon didn’t spawn.
    MC-86071 – Ender crystals not respawning when respawning a dragon
    MC-86234 – Opening a world, player appears to have quickly turned/swivelled from the South.
    MC-86984 – Newly placed blocks in the End are invisible in new chunks.

    From the previous development version

    MC-87193 – Zombies don’t have AI.

    #119810 Score: 0

    Anonymous

    Must as well bump this while i am here

    #119919 Score: 0

    Anonymous

    15w35c:

    Fixes:

    6 issues fixed

    From the 1.8 development versions:

    MC-66376 – Slimes don’t obey the Rotation command

    From the 1.9 development versions:

    MC-87078 – Using a sweep attack sends ‘lasdjfhlsdhjflsdij’ to output log
    MC-87194 – Oak and cobblestone stairs placed or generated (NPC villages) in 15w35b are invisible
    MC-87196 – Generated or placed doors are half or complete invisible after relog

    From the previous development version:

    MC-87223 – Changing command block type crashes game (impulse, chain, or repeat)
    MC-87524 – Repeating Conditional Command Blocks have very strange chaining properties.

    15w35d:

    Fixes:

    3 issues fixed

    From the previous development version:

    MC-87563 – Punching a wolf crashes your game
    MC-87567 – Riding a Pig with a Carrot on a Stick and clicking the left side of the mouse crashes the game.
    MC-87569 – Killing A Named Silverfish Crashes Your Game

    15w35e:

    Fixes:

    2 issues fixed

    From released versions before 1.9:

    MC-79990 – /tellraw @a null Not crashing anymore \ Error

    From the 1.9 development versions:

    MC-85863 – Lingering potion thrown in fire / lava creates a huge fire

    #119969 Score: 0

    AnderZENZ
    Participant
    19 pts

    Melee, we can just read this if we want a to on Mojang’s website, you don’t have to post it here, just saying 😛

    #119970 Score: 0

    Anonymous

    ‘Want a’? Please correct your English first.

    I posted here in case some people want to read but cant access the website (for whatever reason, especially due to poor internet)

    Also, this isnt from a mojang website. In fact, its from a wiki, and not everyone access the wikis…

    #119974 Score: 0

    AnderZENZ
    Participant
    19 pts

    “Please correct your English” Hey, here’s an idea, go tell autocorrect that!

    #119975 Score: 0

    Anonymous

    I think you should tell autocorrect that, or even better, turn it off, or set it to optional… -.-

    #119976 Score: 0

    2Federal
    Participant
    12 pts

    It’s better off if we just go look at a 5-10min vidoe then reading all of this.

    And Melee49 don’t tell people to ” Correct ” Their English. Everyone can’t have the best English in the World. Heck i might’ve just failed on something right now.

    #119981 Score: 0

    JuhJuhDuck
    Participant
    2 pts

    I watched a video of the SnapShot so ye. I want a shield and thats it, the update with the sword cooldown is unnecessary

Viewing 15 posts - 46 through 60 (of 66 total)

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