Comon, Let's Bring back the Outposts (Towny)

 

Home Forums Survival Town Gossip Comon, Let's Bring back the Outposts (Towny)

This topic contains 18 replies, has 6 voices, and was last updated by  Wither 11 years ago.

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #24134 Score: 0

    Wither
    Participant
    14 pts

    I know, I know, We been through this before and I know, i have thought about it as well. There are some good effects and also some bad effects with outposts. in this post, I will list out all the good and bad ideas about having outposts for Towny and also solve the bad ideas with a solution.
    1. Having Towny will reduce the “Snail Trail” (Skills641) that towns create to claim land.
    The reason that players are doing that is that they want to claim land in another location that is a bit far from their town so they decide to extend to that direction. With outposts, it will cost some money to make an outpost and also claim land that are NOT connected to your town. This will remove “Snail Trails” and towns will look better.

    2. Big Towns are Hard to get along: getting outposts are just like another warp
    Outpost are pretty much like TOWNY warps.  For example: /t spawn goes to town spawn. With outposts, there can be /t outpost 1 which teleports you there and that is where that # of outpost is located. For big towns, it can be very efficient and help new players understand the server and the outposts are very cool things to have and be very helpful to many towns
    3. Having Outposts can let players claim all around a town and then let it fall and claim it over
    This can be a problem but it can be fixed. in the town setting, there can be some configuration that can be done to fix this issue as well. if this cannot be fixed, there can also be mods and players reporting these problems on the dynamic map and making a new rule about OUTPOSTs. It can fixed with some help to it too. A new duty can be for mods to look out for illegal towny rules that players are breaking
    4. Is having outposts worth it?
    An outpost will costs 40,000 according to /towny prices. That is the EXAct same price as creating a town. So if people are stupid and wants to claim around a town and troll, they are wasting 40,000 which is a lot of money. Sometimes they can be worth it to some people and they don’t preferre it. IT’s an choice for players to either make an outpost or not.
    5. With outposts, you can create a Huge war… Can;t you?
    True, I agree. I need some thinking for this problem. There can be people who hate each other and they making outposts that are cliaming each other’s land and causing a war. it is really beneficial to those people….. We need more thinking for this and hope it can be resolved.

    My Statement: I played on Ec sinced it started….. I joined creeperville and when it fell, i didn’t know what that was? I didn’t know much about towny but know, i am an EXPErt. I know all the things for towny and even run my town server. Eternal Cracked is 99% server that i play most of the time. That 1 % is me finding hg servers and area servers. from my experience, i found a server which had outposts and also towny plugin. Their outposts were so nice and they enable their people to have fun too. I started playing for a while there and love their outposts. Eventually, the server RESTARTEd eveyrthing and i gave up. My dream was to have outposts for ec but i realized that some mods disagree with it. Without Outposts, the towny plugin isn’t complete. It is just most of the parts, but outposts are pretty important and they are helping people BUILD.

     
    IF THE outpost thing don’t work as well, could there be still outposts expect it MUST be in your town and that can be helpful to big towns. It will help for big towns and can be very helpful. IF you want Outposts back, Please reply YES. If you don’t say “NO” and reply with a comment. I would try to solve every single problem with outposts and how they will have a bad effect. Thanks -Wither

    #24136 Score: 0

    skills641
    Participant
    3 pts

    No, because having an outpost with a warp is very beneficial for a very successful town. When a huge town expands, the only problem is getting the other side of the town or getting lost; that is the negative effect to having huge town(getting around). If you can just make a ‘outpost’ more likely it would be used for teleporting to different parts of the town, so it will be a lot easier for Huge towns to expand ‘even’ more than they are now.

    To be honest, getting 40k is not hard, having outposts available will make it so you can ‘literally’ take over the server map. So, no other towns can be made, and will be forced to join a town and only limited to 16×16 plots like most large towns plan it. If we don’t have ‘outposts’ available, then large towns have to improvise and discover their own efficient way to get around their ‘giant’ town.

    Plus, giant towns are only giant because they can, at least 85% of giant towns’ residents are all inactive

    #24137 Score: 0

    Wither
    Participant
    14 pts

    Outposts are suppose to be beneficial to bigger towns as well and also a warp… Born stated from his previous bans that this server was MEANT for building. With bigger towns and outposts, players can no BUILD.

    For beginners, 40k can be a challenge. When you say, with outposts, towns can CONQUER the entire map. Right now without the outposts, i don’t see towns claiming all over other towns and invading property.

    The outposts were SUppose to be helpful and beneficial to players…

    #24138 Score: 0

    skills641
    Participant
    3 pts

    Towns have been ‘invading’ and preventing other towns from expanding, we have received many reports about this problem. Yes, for beginners do have a challenge getting 40k, what will stop a multi million town, teleporting to the new town, then making an outpost right next door, then claim around, then starts building around their town.

    #24139 Score: 0

    Wither
    Participant
    14 pts

    1. IF U READ: you can CONFIG the setting to be a CERTAIn amount of CHUNKS away from plots and towns near by. That number can be 16 or even BIGGER…. They WON”T be able to claim all around a town.

     

    See, you have a big town too in the SKY. You tried working on a railroad but it didn’t go much well.. If u had an outpost, wouldn’t it be very helpful to you and new residents. It will also be helpful to new players.

    #24140 Score: 0

    Wither
    Participant
    14 pts

    If not, the cost of the outpost should be raised to be a amount higher than Towns but Less than Nation so around 60,000 to 70,000

    #24141 Score: 0

    skills641
    Participant
    3 pts

    Okay, so a large town maxes out the configuration, then the wild is first come first served, so technically the large towns are even ‘bigger’ than the what they appear, because you can’t even ‘make’ a town nearby them.

    #24143 Score: 0

    Wither
    Participant
    14 pts

    THE POINT is to NOt make a OUTPOST near other TOWNS…. i am pretty sure a town cannot have all the plots of the ENtire server, there needs to be residents….. Right now in this situtation, apperently, the map is FIRST COME FIRST serve, PEOPLE invade ur land and settle near u. In my area, thera are 12 freeking towns near me, I GOTTA HANDLE THEM ALL

    #24144 Score: 0

    skills641
    Participant
    3 pts

    look at the size of happytown, and narnia on dynamic maps. They only claimed 1100 for happytown, 800 for narnia; They max out so far at ‘8000’ they aren’t even close to max limit. You can easily use math to figure out the configure range, and use it to their advantage, and make a checkered board style on dynamic maps for maximum take over, so it can end up being 8000 X 10 size, sure it won’t be connected, but they will have enough space and range between each outpost, so no one can make a town or claim inbetween

    Check and mate

    #24145 Score: 0

    borncorp
    Keymaster
    23 pts

    Look, I made it this way for several reasons:

    1 – In order for a new town to be able to exist it needs to be 5-8 chunks away from another town. Having outposts all over the place would limit new towns from being created.

    2 – Having a compact town makes it easy for me to save it whenever we need to wipe the wilderness. I don’t save outposts, snail trails or really small towns whenever I wipe the wilderness.

    3 – Outposts can be used as warps, which are a donor perk and it will interfere with it.

    #24153 Score: 0

    Xavier3479
    Participant

    Born, i have a ton of outposts. Does this mean im going to LOSE them all in the wild wip?!

    #24155 Score: 0

    borncorp
    Keymaster
    23 pts

    Maybe

    #24159 Score: 0

    Xavier3479
    Participant

    can i have a yes or no answer please?

    #24161 Score: 0

    borncorp
    Keymaster
    23 pts

    I dont know, when I am wiping the wilderness I will have to decide if its worth investing time in saving it and restoring it. If its a trail or some random plots in the middle of nowhere I will probably decide to delete it to speed up the process

    #24215 Score: 0

    ADCKnight
    Participant
    2 pts

    Have to say I agree about the outposts thing not getting added, because I donated money to get /warp North, and all the work Born put in flattening the land, and all the work of my assistants and myself extending and developing the flat land, and the fact outposts are meant to be special.
    At the point I got /warp north BSM had around 200 members and most of them were active, getting to the outlying plots was getting to be silly and so instead of using my free warp for a shop I chose to make /warp North and move my best builders there and use my main town spawn for new members.
    But now a year later, the members have all moved on, and /warp North has become a ghost town, and now it looks like it might even get cut off from the mainland as the bridge connecting it is 1 plot thick, and I can’t afford to thicken it due to me kicking the 150+ inactive members.
    So I say no to outposts for the reasons above, and because in the long run they just end up being more space no one else can use.

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