Towny Role Play Suggestion

 

Home Forums Survival Feedback Towny Role Play Suggestion

This topic contains 25 replies, has 11 voices, and was last updated by  DragonEngineer 9 years, 1 month ago.

Viewing 11 posts - 16 through 26 (of 26 total)
  • Author
    Posts
  • #119947 Score: 0

    DragonEngineer
    Participant

    Why?

    Oh well…

    #120036 Score: 0

    Trevish
    Blocked

    Borncorp should implement that :)

    #120042 Score: 0

    takoballball
    Participant

    What if you need someone who can claim lands and put plots for sale? Wouldn’t this be troubling for towns with a huge number of players. But only 3 players can be the ones putting plots for sales etc etc?

    #120043 Score: 0

    DragonEngineer
    Participant

    The town can also have more quartermasters and land surveyor than other roles.

    You can also set them as advisor if needed. Who has access to all commands except setting mayor.

    #120387 Score: 0

    DragonEngineer
    Participant

    Bump

    #120432 Score: 0

    Aidan Nye
    Participant
    12 pts

    We could implement something like that but what you have at the moment there are simply to many ranks that can only do one thing each. Also n and t deposit needs to open to more than one person because if only one person can do it and they aren’t online your going to have a issue.

    #120433 Score: 0

    Trevish
    Blocked

    There should be 3 staff ranls

    #120434 Score: 0

    DragonEngineer
    Participant

    Mayor and Advisors can access almost every command.

    #120435 Score: 0

    Aidan Nye
    Participant
    12 pts

    Maybe something more like this? Credit to DragonEngineer for the original wprk
    Town:
    – Mayor: Same as current system
    – Advisor: All mayors command except /t set mayor
    – Treasurer: /t deposit < $>, /t withdraw < $> Withdraw would only be abuse and if they can’t get on the town will fall.
    – Land Overseer: /t claim, /t unclaim, /plot set perm, /plot toggle, /plot fs/nfs, /t claim outpost
    – Recruiter: /t add , /t kick
    – Quartermaster: /plot set perm, /plot toggle, /plot fs/nfs, set plot name and type (embassy, shop etc) Roll overtaken by Land overseer
    – Captain: /t set perm, /t toggle, /t set board
    – Debt Collector: /t set taxes, change plot taxes and prices, toggle tax percentages To easily abused and should only be controlled by the mayor

    – Quire: /t set board, /t set tag
    – Sherriff: /t kick, /plot set perm, /plot toggle

    Nation:
    – King: Same as current system
    Co-Leader Archduke: All king’s command except /n set king
    – Nation treasurer: /n deposit < $> If he can’t get on thats the end of the nation.
    – Town Recruiter: /n add , /n kick
    Nation Tagger Herald: /n set surname, /n set title
    – Nation Debt Collector: /n set taxes
    – Nation Dictator General: /n ally, /n enemy, /n toggle neutral Dictator is generally considered in control so General seems more appropriate to me.

    #120456 Score: 0

    DragonEngineer
    Participant

    This is also a good idea.

    Regarding abuse: That is why mayors and kings must really trust their fellow members with ranks, so they can allocate roles carefully. If you gave an abusive person the rank of Treasurer, he will crash your town or nation and that is considered mayor or the king’s fault.

    Also there may be more than 1 person holding the same rank at a time in a town/nation. So if one treasurer is banned, the other treasurer can still deposit. In addition, advisors, mayors, king and Archduke can still deposit money.

    This system involves a bit of risking and greater level of trust between players. It also provides a challenge for kings and mayors in their management skills. If any of those are compromised, they will face their doom. This is a bit like handling the government to handle your people in your country.

    But since you insisted about the abuse, then I will have to take the suggestion, so the suggestion you gave is better.

    Aidan Nye’s recommendations:
    Town:
    Mayor: Same as current system
    Advisor: All mayors command except /t set mayor
    Land Overseer: /t claim, /t unclaim, /plot set perm, /plot toggle, /plot fs/nfs, /t claim outpost
    Recruiter: /t add , /t kick
    Captain: /t set perm, /t toggle, /t set board
    Quire: /t set board, /t set tag
    Sherriff: /t kick, /plot set perm, /plot toggle

    Nation:
    King: Same as current system
    Archduke: All king’s command except /n set king
    Town Recruiter: /n add , /n kick
    Herald: /n set surname, /n set title
    General: /n ally, /n enemy, /n toggle neutral

    BTW as much as possible try not to duplicate commands between 2 roles. And keep the tasks among all roles balanced. So I would suggest land overseer to be split back into Land surveyor and quartermaster.

    But thanks for your recommendation.

    #129463 Score: 0

    DragonEngineer
    Participant

    Bump. Hopefully can be used for the survival feedback topic

Viewing 11 posts - 16 through 26 (of 26 total)

You must be logged in to reply to this topic.

Sorry, the comment form is closed at this time.

Do NOT follow this link or you will be banned from the site!