/wild Suggestion

 

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This topic contains 7 replies, has 7 voices, and was last updated by  megaseth 9 years ago.

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #122306 Score: 0

    ZeBlitzKiller
    Participant
    13 pts

    Why not disabled the lock system on chests,doors,furnaces etc.. ? I mean its kinda useless if its gonna be left out like that even if the stuff in the chests are crap

    #122309 Score: 0

    Trevish
    Blocked

    Some noobs live in wild

    #129721 Score: 0

    LippsAhoy
    Participant

    No one should be living in the wild … and if they choose to, they should be aware of the risks. I agree with the idea that there should be no lock protection in the wild.

    #129724 Score: 0


    Participant

    I don’t think they can disable lock systems in the wild, and enable lock systems in claimed areas…
    Anyway, there are also people who doesn’t want to live in towns, so I don’t think it’s a good idea if lock protection is removed.

    #129726 Score: 0

    AnderZENZ
    Participant
    19 pts

    ^ He means in /wild, not the towns world

    Also there might be a thing for “disabled worlds” in the LWC config. It’s been a while since I saw the config, so yeah

    #129727 Score: 0

    RiverRunner600
    Participant

    Its not possible to disable the lwc plugin in certain worlds, however there is a plugin that makes you able to edit all the plugins in the server to work in certain worlds so il take a look on it and il reply back on the topic soon, I honestly support it cause wild would be filled with locked items along with the items inside that can be used for someone else’s need for survival. Thanks for the feedback

    #129731 Score: 0

    AnderZENZ
    Participant
    19 pts

    ^ If we’ve got a magician in the Survival mod team, there might be a way using Skript, where it auto-unlocks it when the player places it.

    #129736 Score: 0

    megaseth
    Participant
    41 pts

    That moment when it’s as simple as doing a quick Google search for what to do to solve an issue.

Viewing 8 posts - 1 through 8 (of 8 total)

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