ADCKnight

 

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  • in reply to: Shop errors. #5242 Score: 0

    ADCKnight
    Participant
    2 pts

    The problem Lac is that the donor shop is supposed to be 50% the price of the ones at /shop.

    It currently is not.

    If Born is OK with diamond items at /spawn being 800g per diamond, then diamonds in donor shop should be dropped to 400g each.

    Also; The corrected price for a diamond set.

    Helm 4000, Chest 6400, Legs 5600, Boots 3200, Sword or Hoe 1600, Shovel 800, PickAxe or Axe 2400.

    Might I suggest each lower tier getting 50% lower in price. Eg: Gold Helm 2000g

    in reply to: Ikariya's Spawn Submission #4271 Score: 0

    ADCKnight
    Participant
    2 pts

    It’s a shame this one was chosen as /spawn. a shame because although it is awesome looking, it’s un-usable.
    It crashes my client (even on minimal settings) due to the excessive use of leaves, and my computer is very powerful… So people with weaker PC’s wont even get to see it.
    So if this is made as spawn, I will no longer be able to play EternalCracked :(

    in reply to: ADCK’s EC Spawn Work in Progress #3551 Score: 0

    ADCKnight
    Participant
    2 pts

    Here’s a video of the progress I’ve made, its a low quality video.

    Plus the forums cut off a bit of the video (at least for me) Click the title of the vid to see it fully.

    • This reply was modified 12 years, 5 months ago by  ADCKnight.
    in reply to: The /warp shops #3541 Score: 0

    ADCKnight
    Participant
    2 pts

    When I checked yesterday, the donor shop was empty, So no can do Bender, without the donor shop us donors cant sell anything.

    in reply to: Minecraft 1.3 Wilderness Wipe #3471 Score: 0

    ADCKnight
    Participant
    2 pts

    Question, my town is pretty huge and touches Aloneland, but also has two unconnected outposts (the former Utopia and Heavens Legacy) will this cause any problems since it is such a massive area? roughly 3000 plots when combined with Aloneland?

    Also, would it be possible to finally get a Mooshroom Island Biome in the ocean wilderness?

    in reply to: Hunger Games Suggestions #3225 Score: 0

    ADCKnight
    Participant
    2 pts

    Bug with the new maps, most of the new hidden chests have a block  above them, which prevents them from being opened.

    in reply to: Glitchy stuff… #2662 Score: 0

    ADCKnight
    Participant
    2 pts

    The friendly fire change is a pretty massive change, part of being in a nation was the protection it offered, now my nation of over 200 people is having a massive civil war, and it isn’t just nations with FF on, its also towns.

    Nations were like teams, my nation was the biggest with over 200 members who were all on the same side, now its every man for themselves.

    Couldn’t you have FF ON only in designated areas? Like /bn ? You could already have FF before this change with “/plot set arena” so I know it’s doable.

    I’m not liking this one change, I can only see it causing strife and discontent.

    in reply to: WHy is the server down? #2564 Score: 0

    ADCKnight
    Participant
    2 pts

    Some problem with the host if I recall correctly,
    new host not working good well,
    we didn’t feed it enough kitten souls or whatever.
    No E.T.A. on the fix.

    And now for something completely different, a haiku:

    Stay the patient course
    Of little worth is your ire
    The server is down

    • This reply was modified 12 years, 6 months ago by  ADCKnight.
    in reply to: Melons #2372 Score: 0

    ADCKnight
    Participant
    2 pts

    I feel partially responsible, my public melon farm has 2080 pistons in it (and more to come) with an average of 4.5 melon slices per melon per piston, at $7 a slice you could make over 60000 in less than 5 minutes assuming a full harvest. Enough to start a town.

    in reply to: TOWNY PRICE INCREASE ~ Coming Soon! #2325 Score: 0

    ADCKnight
    Participant
    2 pts

    “i completely argue with adck”

    LOL I think you meant to say ‘Agree’ not ‘argue’

    in reply to: TOWNY PRICE INCREASE ~ Coming Soon! #2313 Score: 0

    ADCKnight
    Participant
    2 pts

    Sounds reasonable, however, the reason there are so many towns isn’t due to it being so cheap, the reason is that for more than two weeks there was no upkeep. Now that upkeep has been fixed most of those new towns have been dropping like flies, give it a week and it will be back to normal.
    The real issue now is that towns no longer revert to wilderness when they collapse, meaning fresh real estate is going to become scarce, worse is that now the world is filling up with invincible chests and furnaces.
    Mayors need a way to remove chests/furnaces/locked (perhaps add them to /plot clear) on their land without moderator intervention, The only one who I see on who removes chests is Aki, and he quickly looses interest in keeping my town clean.
    I have over 100 (I am not exaggerating) chests/furnaces that need removing. That number grows by at least 10 per day.

    in reply to: Towny Bug #2157 Score: 0

    ADCKnight
    Participant
    2 pts

    48 hours have passed, yet Arden117 is a little over 2.5k in its bank and Msythic is a little over 12.5k in its bank, same as it was yesterday. So it was fixed, but seems to be broken again.

    in reply to: Towny Bug #2156 Score: 0

    ADCKnight
    Participant
    2 pts

    I’ve received no indication that they will be fixed…
    As far as I’m aware, I’m totally screwed.

    in reply to: Towny Bug #2153 Score: 0

    ADCKnight
    Participant
    2 pts

    This may seem like a bit of a rant, but more about the above,
    With over 900 plots, my town of Blue Sky Mines is already a nightmare to maintain.
    Not being able to /t unclaim a plot, letting it revert to the point before it was claimed (By the way, which was flatland I spent hours making flat by myself)has already created a lot of work for me, I have had to pull an all nighter Just to fix ONE persons plots, and I still need a guardian mod to remove all the chests and furnaces.

    So now instead of typing two words to fix a plot, i have to spend hours of my time knocking down buildings by hand, and then moderators time too removing chests and furnaces…
    And this will need to be done daily now, my town has an extremely high turnover, I can’t cope with that much work, without some sort of tool to revert plots to flatland.

    in reply to: Towny Bug #2142 Score: 0

    ADCKnight
    Participant
    2 pts

    Well, seems to be working so far, 1 day has gone by and they’ve dropped by 2500, will know for sure tomorrow.

    Seems there’s a new bug though now, well… not really a bug, but it seems when the server was ported over to the new host, the Towny plot snapshots weren’t ported over, meaning if a plot is /t unclaim ‘d or if a city falls due to upkeep, it wont revert to back to the wilderness it was before, any changes made to the plot since claiming wont revert.

    Major pain, means I cant revert a plot in my city when a player leaves, now my city is filling up with chests/furnaces/locked stuff and i have to remove every abandoned building manually.

    That’s too much work, there’s like 40 different plots at this moment that will need a Guardian mod to fix, and more to come as my city is a very popular city… Help.

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