borncorp

 

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Viewing 15 posts - 226 through 240 (of 932 total)
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  • in reply to: Donor #57949 Score: 0

    borncorp
    Keymaster
    23 pts

    Sorry, donorship isnt transferrable.

    in reply to: Lost my house and farm in the 1.7 update #57812 Score: 0

    borncorp
    Keymaster
    23 pts

    Provide coordinates of where your old house was, we still have the backup of the old map so we can recover your plot.

    in reply to: Skywars [Leave] Sign isn't Working #57803 Score: 0

    borncorp
    Keymaster
    23 pts

    Fixed

    in reply to: Ok Thats Long enough! #57610 Score: 0

    borncorp
    Keymaster
    23 pts
    This reply has been marked as private.
    in reply to: Proposal to Large farm owners #57601 Score: 0

    borncorp
    Keymaster
    23 pts

    WE tokens cannot be used to copy farms or economy buildings. They can only be used for regular structures such to move a home to a different place or clear some land and stuff like that, sorry.

    in reply to: EC Survival land #57537 Score: 0

    borncorp
    Keymaster
    23 pts

    I have been flirting with the idea of expanding the world. I would have to make a test by expanding it and see how the server behaves. If the expansion generates lag I would have to retract it back. Im just trying to figure out a way people can explore that area without building/town making permission. Another thing is that we could make a 2nd survival server, I have the system set up so people can use a backpack to get stuff from one server to the other, what do you guys think?

    in reply to: Money from Donorship #57508 Score: 0

    borncorp
    Keymaster
    23 pts

    its currently being used for minigames and we might use it for prison, factions and other projects.

    in reply to: Money from Donorship #57503 Score: 0

    borncorp
    Keymaster
    23 pts

    Hmmm I only reveal it to headmods for security reasons, but its over nine thousaaaaaaand!!!!…. just kidding

    in reply to: Goodbye ADCK..You will forever be remmembered :'( #57411 Score: 0

    borncorp
    Keymaster
    23 pts

    The server is in fact 2 years old. We have revised the rules thanks to your input. Seems like manual farms will remain without height limit, but modifications will have to be made if those farms activate all floors at once and such stuff that may drastically affect performance on the server. We are still discussing the idea of encouraging cacti farming now that its becoming a redstone-less task.

    in reply to: Goodbye ADCK..You will forever be remmembered :'( #57404 Score: 0

    borncorp
    Keymaster
    23 pts

    I just checked your farm. I see its a manual farm. I am discussing with the headmods the possibility of setting the height rule only for automated farms with hoppers and stuff. I dont believe manual farms cause lag, I guess they do only when activated, as long as the entire tower farm is not activated at once I guess it wont harm the server.

    in reply to: Money from Donorship #57403 Score: 0

    borncorp
    Keymaster
    23 pts

    We are way ahead. I dont even know what to do with all the money. I just try to make the server even better. Recently I added a 2nd server, so we have a total of two servers costing around $140 dlls a month total. Also, I bought eternalcraft.com domain name, that costed $80 and I have tested some advertising campaigns for around $30. This website is running fine and costs like $30 a year. Buycraft costs like $18 every 3 months, so thats overall our costs, I do my best in regards of keeping everything paid on time.

    in reply to: Goodbye ADCK..You will forever be remmembered :'( #57395 Score: 0

    borncorp
    Keymaster
    23 pts

    ADCK, I am sorry you feel that way. I believe the changes we have made are for the good of the community. It sucks to have a limit on villagers, but without it the farms of villagers would be lagging up the server.

    Recently, the towers themselves were the cause of lag. I know you meant well when you built that tower, I would have done the same. Farms are fun to be built and I hate to impose rules about it, but we struggled for a long time to find the cause of lag and the moment we removed those towers the server went from 4 TPS to 20 TPS and has been like that ever since, I consider the lag issue fixed for now.

    Regarding Blue Sky Mines I havent seen any intent in skills destroying it. As a matter of fact, skills have been trying to find solution for the land issues. He has been pushing the idea of expanding the borders, but with the lag issue on the way we couldnt develop that idea. I was more inclined towards opening a 2nd survival server to have more players. Anyways dude, I will make sure your town is preserved. If you wanna give it to someone else you trust to manage it let me know and I can change the mayor. I consider you a really smart person that tries to find a solution so everyone is happy, not only yourself. If you have any better solution for the issues we currently face I will be happy to hear them.

    in reply to: registration problem #57388 Score: 0

    borncorp
    Keymaster
    23 pts
    This reply has been marked as private.
    in reply to: registration problem #57385 Score: 0

    borncorp
    Keymaster
    23 pts
    This reply has been marked as private.

    borncorp
    Keymaster
    23 pts

    Griefing in plots adjacent to towns to harass the town its not allowed. Griefer tags were placed on the non-donors for this.

Viewing 15 posts - 226 through 240 (of 932 total)
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