borncorp
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I banned him. Thanks for reporting.
Dang, those memories. I am happy I was able to provide the environment for you. I am glad to hear you have matured. Keep improving!
Dude, the server has been closed for 1 1/2 years now. The website is just for the community which keeps coming back. I personally check it almost every day. Which EC server do you miss the most?
Hahaha, nice
June 24, 2017 at 12:18 am in reply to: I made a Chrome Extension "Youtube Fix Ctrl+F" #137399 Score: 0I forgot to mention that the issue is only happening on the new Youtube Layout so that’s why most people won’t notice it.
Gra, that economy depends too much on admins setting up quests. I have no doubt that would work, but it would put too much strain on the admins.
I am going back to Wither’s idea of giving money for killing mobs. That could work if we restrict it to work only on Mob Arena world. Whocraft had that same economy and it wasn’t bad, but farming is more fun in my opinion.
Dropped items
If we do mob economy then people will build mob farms, which generate far greater lag. Giving money for being active is boring and not very engaging, there’s no real challenge in that.
Farming is fun and challenging, ideally if we could modify minecraft so the block entities wouldn’t spawn then it would be the best. Any ideas for a farm that doesn’t generate fallen blocks?
I am saying a wallet limit, so people can’t earn more than X amount of money.
Hey gra, great ideas. Although I would disagree with you on setting an economy based on mining as I can see how this would encourage people to xray and then there the community would have suspicions of the richest players wereas with the farming economy it was all about the wits of the player. I think we can all agree that primus was the richest player for the longest time because he had the most efficient farm designs and he adapted his designs to match the server requirements, he was very smart and I want to reward players for using their brain. I think that’s awesome and that’s one of the things that made EC so engaging.
I agree that the farming economy makes the player exponentially rich and at some point the player would get bored, but I think it’s a sane stop point for the player to realize that he has beaten that game and that he could play in other areas of the server such as building or making and maintaining a town, or completing quests. At some point there would be no more things to do in the server and that’s OK. Every ggame has an ending. Some veteran players asked me to come up with new ways to keep them entertained, but most of them came at the cost of turning the server into something more complex. I think that the core of EC Towny was it’s simpicity and engaging environment.
Back to the economy, I think we could set a high limit so people don’t try to hoard massive amounts of money. Any other ideas?
All you need is motivation and google.
That was awesome!
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