Aidan Nye

 

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  • in reply to: TequilaMoDz Scammed me for 500k #137470 Score: 0

    Aidan Nye
    Participant
    12 pts

    Ander you’re considering the wrong thing, what im worried about is if he knows the difference between a circus monkey and a polar bear.

    in reply to: TequilaMoDz Scammed me for 500k #137465 Score: 0

    Aidan Nye
    Participant
    12 pts

    I don’t have a kik account but will my Name, Address, Phone Number, Credit Card Details do?

    in reply to: Necroposting #137411 Score: 1

    Aidan Nye
    Participant
    12 pts
    in reply to: Expect the unexpected #137410 Score: 0

    Aidan Nye
    Participant
    12 pts

    n00b: I think necroposting is funny.

    *If using chrome go to the address bar and at the far right there is the fav star to the left of that there is a shield click load unsafe scripts i dare you.

    in reply to: Why did the new servers fail? #137390 Score: 0

    Aidan Nye
    Participant
    12 pts

    im sure it wouldn’t be hard to setup 20 quests you just cycle thru until some adds more

    in reply to: Why did the new servers fail? #137387 Score: 1

    Aidan Nye
    Participant
    12 pts

    I dont like eco caps when you hit them you do 1 of 2 things
    1.You change your money into a block or farm good that you can convert back so you can keep making money.
    2.You think you finished the game and your done.
    ————————————————————————————————–
    But here is a really out there idea and you will need to read all of it because it sounds bad at the start.
    1. Dont have anything for sale (No admin run shops)
    2. Make towns and/or town growth (per plot not per resident) reasonably and exponentially more expensive
    3. Have quester where players can work towards earning more money or rare blocks from admin set objectives
    4. Have jobs that players can set to collect resources or do other tasks for them

    These things make having large amounts of money pointless it should always be going towards expanding your town or buying resources from other players, and it will put players in a position where they have to work together to keep there town from falling giving them a sense of pride in their town.

    in reply to: Why did the new servers fail? #137377 Score: 0

    Aidan Nye
    Participant
    12 pts

    Hight limits wont work there just make farms wider, but maybe if flowers and trees were more heavily weighted in terms of return then there would at least be user input in destroying the trees or feeding a flower machine bonemeal. You could also focus on animal products like wool, beef, fish ect. But what ever the focus is i really think it should need user input not redstone farm hooked up to a daylight sensor or timer.

    in reply to: Why did the new servers fail? #137375 Score: 0

    Aidan Nye
    Participant
    12 pts

    (FYI haven’t played on the new EC server/s these are just what i thought of for the old server)
    Its because the way the eco works is fundamentally broken i looked at ways of fixing this before the original reset but since i was only a expert mod (#expertmod5ever XD) and didn’t see eye to eye with ZeeKing on a lot of things to do with the reset nothing changed.

    (Key issue is point 6)
    1.Have rates change depending on supply and demand
    -With some form of tax to make it more expensive to buy something than sell it at least 10%
    2.Allow more items and blocks to be sold even crafted items
    -Shouldn’t be based on farms but rather Minerals (info at the bottom quiet important)
    -Some blocks should only be sellable to keep numbers limited and of value, for certain blocks ‘Beacons’
    ‘God apples’
    ‘Diamonds?’ ect
    -food should not be buyable direct from the server making farms still important for the survival aspect but it would be silly to make a big red stone farm your not going to make money from
    3. Towny world and resource world should be separate
    -Towny world shouldn’t be greifable
    -Towny world should be set to revert to wild when i town falls (Towny admin hopefully know what im on about)
    -Town land cost should go up as more land is bought (Its a setting)
    -Town starting price should go up as more towns are created (also a setting)
    -Mobs shouldn’t spawn in the towny world at all (including spawners)
    -Min distance between towns when starting should be reasonably high
    -No PvP in towny world unless a town plot is set for it (Wild is safe)
    -Resource world shouldn’t have LWC
    -No fly in resource world not even for donors.
    -PvP is enabled in resource world
    4. It would be a good idea to have quester/jobs
    -Members should be able to set jobs for people to collect resources for them
    -Quests should be a way to earn money for tasks more like a bounty set by the mod team
    -Quests should change regularly
    5.Any corruption/abuse of perms should be dealt with harshly because they probably shouldn’t be a mod
    6.The problem with the old ec eco was that it was balanced towards of farming of crops a infinite resource, where as if it was it was balanced towards mining of minerals a finite resource there would be a more finite and controllable amount of money (Yes admins are communists they want to control your money XD).
    Mine vs Farm
    Now of course a world should be created just for mining and would need to get reset thus technically making it still infinite, it would remove the exponential amount of money made from farming.

    I’m sure more points could be made but i think these are the key ones i do still have my server where i tested alot of configs and plugins to work with these points and solve other problems i personally had with the old EC and im more than happy to release my configs to be adapted.

    ~Gra

    in reply to: Long time no see #137330 Score: 0

    Aidan Nye
    Participant
    12 pts
    in reply to: Recruiting Mods – Apply here! #137320 Score: 1

    Aidan Nye
    Participant
    12 pts

    Name : Gra
    Age : 8
    Are you a part of old EC Staff member / if yes , which rank you was ? :Expert Mod for life

    Experience [ More than 50 words. ] : 51 words.

    Prior experience: 52 words?

    Why we should pick you as moderator: Cause im Gra8

    in reply to: EC—–> #137242 Score: 1

    Aidan Nye
    Participant
    12 pts

    Only ye old folk.

    in reply to: [insert title name here] #137201 Score: 0

    Aidan Nye
    Participant
    12 pts

    Gives you that warm and fuzzy feeling inside.

    in reply to: What cha think? #137192 Score: 0

    Aidan Nye
    Participant
    12 pts

    I would certainly recommend some features like a statue or ice tower or something to draw the eye at the moment it just looks like a ring that has been //replace thing otherthing% something% anotherthing% and a bridge/small stonebrick thing.
    Much thing heaps goodthing
    Gra

    in reply to: [Minecraft Hosting] #137185 Score: 0

    Aidan Nye
    Participant
    12 pts

    Template:
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    in reply to: Ideas for new server donor ranks #137180 Score: 0

    Aidan Nye
    Participant
    12 pts

    .

    • This reply was modified 7 years, 9 months ago by  Aidan Nye.
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