DragonEngineer
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Like maybe…
For Rank A to E: 8 iron blocks
For Rank E to Free: 8 diamond blocksOf course can change the price accordingly
- This reply was modified 9 years, 3 months ago by DragonEngineer.
Forgot to say each mini crate contains small quantity of items, not as many as event crates
- This reply was modified 9 years, 3 months ago by DragonEngineer.
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- This reply was modified 9 years, 3 months ago by DragonEngineer.
July 31, 2015 at 9:15 am in reply to: O.O There was 24 hours and 1 second on Tuesday 30th June 2015… #116662 Score: 0Interesting, but in life these kind of little things should not be annoyed.
The number range is – infinity to + infinity, or any number in the Set R (Real numbers).
That includes…
Planck’s constant
Loader’s number
Graham’s number
e
pi
Googolplex (10 to the power of googol or 10 to the power of 10 to the power of 100)- This reply was modified 9 years, 4 months ago by DragonEngineer.
If 2 things that look the same but the things are different things, they are still different things, despite looking like the same thing, which is an element of that thing.
Let ‘U’ be a universal set of forum topics.
Let Set A be forum topics about moderator applications.
Let Set B be forum topics about reports.U = { 1,2,3,4,5,6,7,8,9,10 }
Imagine there are 10 forum topics in this whole websiteIf A = { 1,2,3,4,5,6 }
Then B = { 7,8,9,10 }
Because when a topic is on moderator applications, it cannot be a report. This is a mutually exclusive event.aka A -> B (A implies B)
Logic gates for IMPLIES Gate
T -> T is T
T -> F is F
F -> T is T
F -> F is TSo let us focus on Set A
A = { 1,2,3,4,5,6 }If Topic 1 is by Ender243, and Ender243’s application failed. Some months later, he applied again, as Topic 2.
They are the same type of topic, but then content is different. So they will have the same purpose, despite one named “Topic 1” and another named “Topic 2”.
Another example:
Let say Player X posted a report in the moderator application section, with contents being a moderator application and topic “Report on Player Y”.
The later made a moderator application under the correct section with correct content.Those 2 topics look the same, yet they have different purpose. One being really apply for moderators and another just getting “Vote down”.
So by logic:
Topics can look the same, but different purpose.My critical thinking is very good 😀
Isn’t creating 2 (legit) moderator applications seems different but actually the same?
If teacher give you a science homework and another teacher give you a maths homework. Aren’t their purpose the same, to finish those homework, despite the “difference” in “topic”?
Aren’t letters “A” and “B” the different thing but the same kind of thing?
Facepalm…
melee49, by saying that I am too slow it means you are not appreciative, perhaps you should learn to be more appreciative before you lose something (probably your friend).
Don’t wait till you lose it before you start treasuring it.
Heard that it is “Combat Update”?
New features like
– Dual Wielding (can hold 2 items at once)
– New effects like levitation and glowing
– New Blocks
– New end dimension
– New enderdragon boss fight
– New mobs
– etc etc etcI do enjoy the server content, i had been playing eternalcraft since it was eternalcracked.
But I don’t like the kind of respect given here. Even some admins don’t care about me anymore
Speaking of tracert. TTL means time to live. It guards how long a packet of data can stay in a network. Once the TTL is exceeded, the packet will be dropped.
This happens often in a congested network, especially in a crowded server where everyone sends messages together. This will flood the network, so the packets will need to take a different route to avoid the congestion. And if this happens, more likely the TTL will hit, end up the packet is dropped somewhere never to be seen again.
That is why sometimes when you anvil something for a certain XP levels, the server does not get the full info, let say it only the loss in XP, that is why you will lose that “something” when your computer synchronised with the server.
Packets are also sorted according to priority of transmission, so some packets will be held up in the routers and switches, the packets behind will catch up. This will give the destination host “bombardment” of data (things appears to move very fast for a short moment, you can see in UHC 21 when pattrak was chasing nebris), after a series of lags.
For example, I hit another person with a sword once every 1 second. The packet of data that says that I hit him once is sent once every second. But then thanks to a crowded server, the packets for held up, so the packets behind catch up. When the packets transmits again, the time between 2 packets is reduced to 0.25 seconds. So the destination host will get hit by me once every 0.25 seconds. Giving the impression that I use kill aura, and he will accuse me of hacking.
Now for own7ge case, it is possible that when own7ge is hitting his victim, he is right in front of him, but the slow transmission of data make the victim appears to be hit when own7ge is not looking at him, giving the impression of aimbot.
I apologise if the networking facts are wrong. But apparently the issues may lie in the network.
Here is the tracert (trace route) to mc.eternalcraft.com
Notice that the timings are quite different,
Black off lots of things due to privacy (Even shows my Internet Service Provider!!)For the ping, I got…
Pinging mc.eternalcraft.com [192.99.37.176] with 32 bytes of data:
Reply from 193.99.37.176: bytes=32 time=255ms TTL=44
Reply from 193.99.37.176: bytes=32 time=252ms TTL=46
Reply from 193.99.37.176: bytes=32 time=252ms TTL=46
Reply from 193.99.37.176: bytes=32 time=260ms TTL=44Ping statistics for 192.99.37.176
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss)Approximate round trip times in milli-seconds:
Minimun = 252ms, Maximum = 260ms, Average = 254ms
So apparently there is not much changes.
My .minecraft/versions last date modified was some time in June this year. Had no been touching it.
- This reply was modified 9 years, 4 months ago by DragonEngineer.
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