DragonEngineer

 

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Viewing 15 posts - 451 through 465 (of 519 total)
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  • in reply to: Why Reset ? D; #114027 Score: 0

    DragonEngineer
    Participant

    I like to start a fresh. My town is “corrupted” with lag chunks and some messy and unsightly things, like the underneath of the town spawn and the incompleted subway system.

    But it will be good if I can get back the town bank money and the things in my chests.

    in reply to: No more grocery list until further notice! #113729 Score: 0

    DragonEngineer
    Participant

    Its ok, I will continue your legacy.

    Beware of Grocery lists
    ~hehehehe

    in reply to: Report player disrespect #113661 Score: 0

    DragonEngineer
    Participant

    Yes, I feel very insulted.
    He told me go pvp him in /warp C,
    and I cannot even go to /warp C.

    Then he started saying me “noob” a few times

    in reply to: Goodbye, Or Increased Inactivity??? #113188 Score: 0

    DragonEngineer
    Participant

    I am the first batch to take the new Combined Humanities syllabus 2204.

    For Paper 1 Social Studies, SBQ now stands 35 marks, SEQ now decreased to 15 marks. Given 1 hour 45 minutes.

    The other papers (Paper 2 to 7) are 1 hour 40 minutes each. I took geography and the new thing added is Geographical Investigation.

    in reply to: Goodbye, Or Increased Inactivity??? #113184 Score: 0

    DragonEngineer
    Participant

    Here’s a bit of tips for Source Based Case Study for Social Studies papers.

    – Evaluate the question, support your answers with evidences from sources and background information (content) with sound reasoning (elaboration)

    – Background information only contains fact. Sources not supported by background information are ALL opinions. Political cartoons are always opinions.

    – Photographic sources are not very useful or reliable because they only show what happened at the time the photo was taken, and can be posed.

    – Use “I.C.E” (I hope you know what are them)
    – Use “P.A.O” (for purpose questions)

    – When making comparison, ensure you have comparison criterion. And at least answer “Content” level before attempting higher level answers (Tone/Purpose). Because if you only write Tone/Purpose and got them wrong, you get 0 marks for that question immediately.

    – For usefulness question and reliability, always give 2 sides / aspects (useful and not useful, reliable and not reliable). Then focus on one aspect in greater details for higher level answers. Only if the source is very useful/reliable or not very useful/reliable. Then write just one side / aspect will do.

    – Same goes for the “Are you surprised by…” question.

    – You can write your answers based on typicality. Meaning if that a person making this source is biased or not biased. Here are the cases
    1: Person A (From Party A) supports Party A – The source is biased unless balanced
    2: Person A (From Party A) does not support Party B – This source is biased unless balanced
    3: Person A (From Party A) supports Party B – This source is not biased
    4: Person A (From Party A) does not support Party A – This source is not biased.

    – Do not “re-write the question”. For example: How useful is this source as evidence about the Cod War? Your answer should not start with “This source is (not) useful as evidence about the Cod War”. The evidence (does not) contain(s) useful information about what? You should write things like “This source is useful as evidence about European countries are overfishing near Iceland which started the Cod War”.

    – Compare usefulness question (2010)
    You compare how useful each sources are, not similarities and differences. This is also one of the most difficult type of questions around.

    Time management: Social Studies paper is 1 hour 45 minutes. You should spend 1 hour on Source Based Questions and 45 minutes on the essay questions. Spend a good 10 minutes to analyse all the sources and background information. Highlight key words if needed to.
    I hope you will find these tips useful, ace your combined humanities!

    in reply to: Goodbye, Or Increased Inactivity??? #113182 Score: 0

    DragonEngineer
    Participant

    A1 for combined humanities ah.

    in reply to: Goodbye, Or Increased Inactivity??? #111705 Score: 0

    DragonEngineer
    Participant

    I study Games Design and Development because of my interest in designing games :)

    Not that I wasted my opportunity to go study in a good Junior College, but I do well to fulfil my dreams.

    in reply to: Goodbye, Or Increased Inactivity??? #111698 Score: 0

    DragonEngineer
    Participant

    Best of luck melee49, Timothy and others are going to take O Levels this year.

    I also struggled a lot when I did O Levels last year. I had to sleep pretty late, no time to play computer games. But I made it out and enjoyed the 22 weeks of holidays by playing and working, and also scored 6 A1s out of 7 subjects for my O Levels.

    My principal always says this: “If others can do it, why not you?”

    So, always believe you are the best. I can see that you are a very intelligent boy, so let this intelligence help you throughout the O Level exam period.

    If you persevere and stay strong, you will make it out of the O Level examinations. 22 weeks of school vacation awaits you at the other end.

    Here are some tips:

    Complete your TYS as soon as possible, and if possible do it again and again. Also do time trial for the other schools’ exam papers.

    Sleep early before an exam, you cannot work under tired brains, especially Social Studies. DO NOT sleep late or burn midnight oil, they are bad for your memory.

    Eat healthily, you don’t want to fall sick before an exam.

    Right before exam starts, DO NOT study anything anymore. Last minute doubts will cause you to panic and forget everything.

    During an exam, do not get distracted, focus, focus and focus.

    During oral exam, predict the questions that will come out and say out as much relevant things as you want. Make full use of the preparation time.

    Once an exam is over, it is over. Do not look back into the past as it cannot be changed, Look forward to the future. Your current action will affect your “future” papers.

    DO NOT even compare answers, wrong answers can demoralise you and can affect the rest of the papers.

    You can try use this method.
    The “LAST” method:

    L – Listen attentively in class
    A – Ask questions to clarify doubts (or test your teacher if you want)
    S – Summarise your whole textbooks into a revision note
    T – Test yourself, Teach others (Not only you can help others, you can reinforce your knowledge, so it is a win-win situation)

    So here is your challenge: Score 6 A1s for your O levels, I will be happy to hear that. Good luck melee49, Timothy and others. May the force be with you.

    in reply to: 1.9 Hype? – The Combat Update #111173 Score: 0

    DragonEngineer
    Participant

    I like the map making part. The current data tag are just too complicated that I need to search through wiki.

    Try /execute @e[type=!Player] ~ ~ ~ /summon PrimedTnt ~ ~ ~

    It will utterly destroy your minecraft world.

    in reply to: Alright, Actual Giveaway #110842 Score: 0

    DragonEngineer
    Participant

    In-Game Name: JiaZheng2707

    Date and Time of Joining (Include Exact Time Zone – And DST if you have): 6am (the time at GMT +0)

    Why you want to join: Want to win more lol

    Your Choice of Numbers:

    3 Numbers for 5th to 11th Prizes (100-399): 143, 259, 314

    5 Numbers for 1st to 4th Prizes (600-999): 639,719, 782, 847, 918

    in reply to: 10MILL RAMBLE! #110755 Score: 0

    DragonEngineer
    Participant

    IGN: JiaZheng2707

    Numbers: 179, 324, 405

    in reply to: B-Day GiveAway :): Own7ge #110214 Score: 0

    DragonEngineer
    Participant

    In game name: JiaZheng2707

    Numbers: 27 and 135

    Congrats for turning 15 btw :)

    in reply to: Suggestions to improve mines and blocks. #109821 Score: 0

    DragonEngineer
    Participant

    This is what hardcore rank is about, anyway if there is just too much of those dangerous stuff, they can always reduce the number.

    in reply to: Suggestions to improve mines and blocks. #109819 Score: 0

    DragonEngineer
    Participant

    Sorry, here are some small changes to proportion of different block types for the different mines, because I realised that the number of blocks stated (such as silverfish blocks) are too little in each reset. The more there are, the more interesting it gets :) ~ hehehe

    Rank A Ore Mines:
    – Can remain the same,
    – Gold ores (0.01% per reset), but the gold ores and ingots will not be sell-able in Rank A shop, only through blackmarket.

    Rank A Wood Mines:
    – Can include more wood varieties such as Birch, Jungle and Oak Logs, and greater proportion of Birch, Jungle and Oak Leaves. The wood are mixed at equal proportion.

    Rank B Ore Mines:
    – Can remain the same
    – Red sandstones as rare items (1% per reset), maybe $5 per red sandstones
    – Sands (5% per reset) that will fall on players.

    Rank B Wood Mines:
    – Same as the newly suggested Rank A wood mines, but include spruce logs and spruce leaves, totalling 4 wood types.

    Rank C Ore Mines:
    – Fire (10% per reset) (not lava).
    – Small proportion of soul sands and glowstones (5% per reset each).
    – A small proportion of diamond ores is good (0.01% per reset).

    Rank C Wood Mines:
    – Same as the newly suggested Rank B wood mines, but include acacia logs and acacia leaves, totalling 5 wood types.

    Rank D Ore Mines:
    – Mix of stones and cobblestones
    – Silverfish stone blocks (1% per reset)

    Rank D Wood Mines:
    – Same as the newly suggested Rank C wood mines, but include dark oak logs and dark oak leaves, totalling 6 wood types.

    Rank E Ore Mines:
    – Dirts and sands (0.01% per reset each), like Rank F.
    – I do not have much knowledge about this Rank’s mine so I am not able to make many suggestions here.

    Rank E Wood Mines:
    – Since people have a plot at this rank, this mine will have more variety of things. May include logs, fences, stairs, crafting table, wooden planks, leaves and slabs, at OAK variant. May include pumpkins and melons.

    Rank F Ore Mines:
    – Other than white clay, may include different colours of stained clay,
    – Dirts and sands (0.1% per reset each).

    Rank F Wood Mines:
    – Same as newly suggested Rank E Wood mines, but include birch variant. May include pumpkins and melons.

    Rank G Ore Mines:
    – Mix of stones and cobblestones
    – Silverfish stone blocks (3% per reset)
    – Lava (3% per reset)
    – May start including iron blocks.
    – Include sponges (0.01% per reset) (or something unobtainable through prison server), that can be used to trade for Rank crates.

    Rank G Wood Mines:
    – Same as newly suggested Rank F Wood mines, but may include jungle variant. May include pumpkins and melons.

    Rank H Ore Mines:
    – Mix of stones and cobblestones
    – Silverfish stone blocks (5% per reset)
    – Lava (5% per reset).
    – May start including iron blocks.
    – Gold and diamond blocks (0.01% per reset each)
    – Include sponges (0.01% per reset) (or something unobtainable through prison server), that can be used to trade for Rank crates.
    – Cobwebs (5% per reset)

    Rank H Wood Mines:
    – Same as newly suggested Rank G Wood mines, but may include spruce variant. May include pumpkins and melons.

    Rank I Ore Mines:
    – Lava (7% per reset).
    – May start including iron blocks as common finds.
    – Include sponges (0.01% per reset) (or something unobtainable through prison server), that can be used to trade for Rank crates.
    – Cobwebs (7% per reset)
    – Bedrocks (5% per reset).

    Rank I Wood Mines:
    – Same as newly suggested Rank H Wood mines, but may include acacia variant. May include pumpkins and melons.

    Rank J Ore Mines:
    – Mix of stone bricks, mossy stone bricks and cracked stone bricks
    – Silverfish stone blocks (5% per reset)
    – Lava (5% per reset).
    – Include sponges (0.03% per reset) (or something unobtainable through prison server), that can be used to trade for Rank crates.
    – Bedrocks (5% per reset).
    – Cobwebs (5% per reset)
    – Water source blocks (5% per reset)

    Rank J Wood Mines:
    – Same as newly suggested Rank I Wood mines, but may include dark oak variant. May include pumpkins and melons.

    Rank K Ore Mines:
    – Mix of stones and cobblestones
    – Silverfish stone blocks (7% per reset)
    – Lava (7% per reset).
    – Include sponges (0.05% per reset) (or something unobtainable through prison server), that can be used to trade for Rank crates.
    – Bedrocks (5% per reset).
    – Water source blocks (5% per reset)
    – Bottomless pit, for players to fall to their death
    – Cobwebs (5% per reset)
    – TNTs (3% per reset)

    Rank K Wood Mines:
    – Same as newly suggested Rank D mines (Mixture of 6 different log types and leaf types), but with FIRE to burn down the woods (Fire at 5% per reset).

    Rank L Ore Mines:
    – Mix of stones and cobblestones
    – Silverfish stone blocks (10% per reset)
    – Lava (10% per reset).
    – Include sponges (0.1% per reset) (or something unobtainable through prison server), that can be used to trade for Rank crates.
    – Bedrocks (7% per reset).
    – Water source blocks (7% per reset)
    – Bottomless pit, for players to fall to their death
    – Cobwebs (7% per reset)
    – TNTs (5% per reset)

    Rank L Wood Mines:
    – Same as Rank K mine, but MORE FIRES!!! (Fire at 10% per reset)

    in reply to: Suggestion For Prison #109648 Score: 0

    DragonEngineer
    Participant

    Actually I suggested about this not too long ago.

    http://eternalcraft.com/forums/topic/suggestions-to-improve-mines-and-blocks/

Viewing 15 posts - 451 through 465 (of 519 total)
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