DragonEngineer
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No, theres no prison resource pack yet, but coming soon, probably in Prison 3.0
For kill aura kind of hacks it’s better to record in a video. As screenshot proves nothing, it only shows that particular moment of the fight.
For advertising or swearingz screenshots will do.
And “I see it” is not really a proof that someone is using kill aura, its only you see it hence it is just a single eyewitness account, making your evidence unreliable.
November 17, 2015 at 4:30 pm in reply to: Suggestions against the new updates on survival #132432 Score: 0I was the one who suggested Achievements.
The purpose of achievement, well, is to provide a sense of achievement for completing something, be it one-time or tiered achievements.
This is an example of the achievements GUI (The diamonds and coals stuff) (I also blanko the server’s name, so no advertising is involved)
^ These achievements actually do not provide monetary rewards, just an announcement in your chat saying that you unlocked certain achievement.
Examples of one-time achievements can be like
– Found Nemo!: Fish up a clownfish
– Resident: Join a town for the first time
– Mayor: Create your first town
– Town Expansion: Create your first outpostExamples of tiered achievements can be like
– Serial Killer I – VI: Kill 1, 5, 10, 25, 50, 100 players
– Hard earned Diamonds I – VI: Mine 20, 50, 100, 250, 500, 1000 diamond ores
– Block Master I – VI: Mine 10000, 25000, 50000, 100000, 500000, 1000000 blocksNovember 16, 2015 at 6:37 am in reply to: [Survival] [2.0] What do YOU want? We want your suggestions! #132398 Score: 0Try the jobs plugin
November 15, 2015 at 2:19 am in reply to: [Survival] [2.0] What do YOU want? We want your suggestions! #132273 Score: 0My suggestions
> Towny Role Play
http://eternalcraft.com/forums/topic/towny-role-play/> Timed Events
Events/Server-wide boosts for a certain amount of time, like around 1 week
Examples:
– Tax Reduction: Decrease in daily upkeep by 50% for a certain number of days.
– Bounty Hunter: Get 50% more money for killing mobs and players
– Mining Milestone: For a certain number of blocks you mined during the event, gain a certain reward, resets when the event ends.
– Serial Killer: For a certain number of players you killed during the event, gain a certain reward, resets when the event ends.
– King of the Hills: All players will have Strength buff for a certain number of days, +50% reward for killing players
– Town Expansion: 50% cost reduction for claiming new town block. For every 3 new town blocks claimed, gain $1000 bonus bank cash.
– Recruitment Milestone: For a certain number of NEW residents you add into your town during the event, gain a certain reward, resets when the event ends.
– Expansion Milestone: For a certain number of NEW town blocks claimed during the event, gain a certain reward, resets when the event ends.> Achievements
Complete achievements to gain some money, can be one-time achievement or tiered achievement> Quests
Daily Quests: Short duration quest can be completed quickly. Can do again after 24 hours. Small rewards.
Weekly Quests: Long duration quest that takes some time to complete. Can do again after 7 days. Medium to large rewards.
Adventure Quests: Complete an adventure in a dungeon or raid to complete the quest. Adventure may include boss fights, traps, puzzles and more. Adventure may be co-op or single player. Dungeons and raids can be found around the survival world, but unclaimable by town (Or in a separate /warp world). Can do again after 14 days. Large rewards.- This reply was modified 8 years, 11 months ago by DragonEngineer.
- This reply was modified 8 years, 11 months ago by DragonEngineer.
Use #porteouverte to find a shelter. The tough times will be over very soon.
#PrayForParis
Stay strong, you can make it through this tough times.
Anyway, here’s the compiled list of suggestions for Prison 3.0 – Time Travel theme
I apologise if i missed out anything.>> More Timed events
Events/Server-wide boosts that last for a certain number of days
Examples:
– Support Events (Reduction in all rank up prices)
– Economic Inflation (Increase in the sell price of all items)
– King of the Hill (Strength for all players, +50% bounty)
– Hasty Mining (Haste for all players)
– Struck Gold (Increase ore rates for all mines)
– Mining Milestone (Mine a certain number of blocks to earn a certain rewards, resets when event ends (So this is not the current mining milestone with /blocks))>> Quests
– Short Duration Quests: Daily quest, can be completed quickly.
– Long Duration Quests: Weekly quest, takes a long time to complete.
– Adventure Quests: Weekly quest, complete an adventure in a dungeon or a raid, can be single player or co-op>> Custom resource pack for Crackshots
>> Achievements
>> Loot chests
>> Make the game like story mode gameplay
>> PvP Mines
>> Mines suggestions
http://eternalcraft.com/forums/topic/suggestions-to-improve-mines-and-blocks/>> Excavated Treasure or Curse in Mines
Treasure can give players money, status boost and other good stuff.
Curse can kill the player, status debuff and other bad stuff.- This reply was modified 8 years, 11 months ago by DragonEngineer.
November 14, 2015 at 3:02 pm in reply to: Eradicate line-huggers, 2nd pluggin suggestion #132232 Score: 0Someone also help me close this topic, thanks
That is what I do in Warlord and Dragon Wars, I steal people’s kills. I usually go fight a cluster of people rather than a solo person. (Minigames only)
Assisted kill also opens door to abuse
I can come in and just hit a person once, and other person just kills him, so I get the $5. Thus it is a bit of farming for kills
ClockSpeed mentioned about an option to let you reset rank, not an automatic process
November 12, 2015 at 10:39 am in reply to: Future suggestions for the PR big update #132077 Score: 0Just asking, anyone wants rank reset in prison 3.0? So we can experience the brand new server?
No
I know, this suggested mining event is different.
It has its own set of rewards and resets when the event ends.
So everytime this event starts, you will start with 0 blocks and the block count can only increase during the event. -
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